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I agree, I miss the spies you could just set to defend.
Use 1 spy in your home city as a counter.
Forget the rest.
I'm not sure if it's bugged then, because I have the exact same problem. I eventually got the police state policy because it was driving me insane.
Pretty sure you can set them to defend. You can choose your own cities, but then you have to select a mission in a district to defend that specific district.
In any case, I have also quit using spies because if you run out of things to do, it doesn't seem like you can ever change cities. I've tried and nothing happens so I'm stuck reactivating the same useless mission every 6 turns. Blah.
https://www.reddit.com/r/civ/comments/58tbvd/list_of_answers_to_bugs_and_ui_issues_answers_to/
You have to click on the mission button twice though. Then select the district you want him to guard.
You can re-locate a spy with the unit action button on the bottom righr, same way as traders, great people etc.
From: https://www.reddit.com/r/civ/comments/58tbvd/list_of_answers_to_bugs_and_ui_issues_answers_to/
Guide by /u/civ6stuff:
I found the spying interface to be annoying, but it can be improved by increasing the amount of turns that the "Counterspy" operation lasts, so you don't have to redo it so often.
At: C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\Gameplay\Data\UnitOperations
Search "Counterspy"
At the end of this section:
<Row OperationType="UNITOPERATION_SPY_COUNTERSPY" VisibleInUI="true" HoldCycling="false" CategoryInUI="MOVE" Icon="ICON_UNITOPERATION_SPY_COUNTERSPY" Description="LOC_UNITOPERATION_SPY_COUNTERSPY_DESCRIPTION" InterfaceMode="INTERFACEMODE_SPY_CHOOSE_MISSION" Turns="8"/> <Row
You can change Turns="8" to whatever value you like. This determines how long the operation lasts.
Read up two posts. Put value like 99 instead of 8