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There are really only two reasons to have a city directly on the coast:
1) To trigger the eureka for sailing (not that important unless you really want it as early as possible),
2) So that an enemy can't surround it with control zones to besiege the city and prevent it from "healing" without bringing ships.
Edit: Oh yeah, and one extra housing from the not-so-fresh water. Thanks, kezientz.
WHY WAS I NEVER INFORMED OF THIS.
I thought the harbor district was only buildable by coastal cities. Because, you know, that makes sense.
Excuse me a moment, I gotta go fire my advisor.
or.
you need to get boats out immediately. to rush exploration, ect.
or.
resources (though usually not so much) say for oil, whales. ect. most times those can be out of range unless city is built on coast.
all the best
I suggest you make her walk the plank. Seems fitting.
It's very difficult to win with 1 city in Civ 6.
Unless you're attacking early and stealing other people's cities.
Building a second city makes the game feel easy.
So I build 2 coastal cities in this game.
If you play as a true coastal city. You will own the seas.
Make sure your science is going full bore.
Coastal cities are impossible to lose because the AI is gimped. It doesn't know how to handle coastal cities because they are half land, half sea. They don't use balanced armies when they attack, so if they are a land based army, they can't surround your city.
Of course they will try, but because they are incompetent half of their army ends up in the ocean as cannon fodder for your ships.
If they attack by sea, they will fail, because if you play as a true coastal city, you will have the strongest navy.
Just make sure you get subs before anybody, and flight as soon as possible.
Those are your only two threats.
1. Since amenites are for 4 cities, and say you have 3 and have only place to build one more city on such an island, then why not to?
2. Even such a city had harbor + commercial hub, giving +2 trade routes to me. It was of size 12, having like 7 bonus resources, benefiting from main island factory + power plant, and provided like +40 gold to my treasury, as well as some science and culture.
> It's very difficult to win with 1 city in Civ 6.
Due how amenites from luxury tiles work it makes sense to have 4 cities than one. No reason to have less than 4.
Historically, a lot of cities that were nowhere close to the coast build seperate harbor districts. Rome is a good example of this.