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as it should. when you create the initial game, it creates the "seed". after you make your configuration adjustments and before you save that configuration, go to advanced configuation, locate the seed values.. and comletely delete them. there should not be any numbers in the seed fields before you save your specific configuration. once deleted, then .. save your configuration.
when the game loads or you restart because maybe you don't like the initial start. your configuration will always "regenerate" a new seed, with the parameters of your saved config, as there is no previous seed value to go off of.
all the best.
Nothing is broken: If you save those seeds with your configuration then the game is doing what you told it to do when it generates the same game and map every time. Removing those seeds is how you tell the game to randomize. It is a simple solution that takes seconds to enact and then lasts for as long as you use that saved configuration.
Okay.
However, you are right that the way it is designed is confusing and counterintuitive, particularly with regard to handling the game and map seeds. It would be helpful if there was an obvious checkbox for "Preserve Seeds" that would start cleared, so that when creating a configuration the default behavior would be to have new seeds generated each time you load it - which is probably what almost every player would want. Those who did want to preserve the seeds could then do so by just adding a mark in the "Preserve Seeds" box.
So, don't feel bad about not immediately understanding how it works - I certainly didn't and I imagine that most people did not either. Still, once you do understand it, getting it to do what you want is easy - albeit not as easy as it could be with some changes to the UI.