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Basically the theme with new players is probably going to be favoring early advantages NOW over late game stuff. New people don't know how to build a city correctly, and tend to lose early. An early advantage helps offset that.
Try GG first. Plant cities near rivers AND mountains. Prep to build ziggys & campus. Develop better units than the enemy quickly. You can now squash the opponent, head for sci victory, or build up for whatever else.
Amen! That's one of my biggest gripes about the game and one of the reasons I don't expect expansions or bug fixes to make the game right. If you play a game like Stars in Shadow the mechanics are such that every civilization you play feels very different, foreign, alien. They didn't need extreme mechanics for it. They just make each civilization get big advantages in certain types of research, in settling certain areas, and in developing certain military types.
A simplistic example might be the British getting 50% discounts on builds of harbors and lighthouses and all ships. Egyptians get 50% discount on anything built next to a river. The game currently has "boosts". But imagine if all civilizations got automatic boosts to different groups of technologies and not because of some accomplishment like "Boost if you have 3 musketmen". They'd behave and play very differently. To not follow the research paths of the automated boosts would be swimming against the current.
In Civ VI there is just a little of the advantage of territory and research type but not enough to make the various civilizations to feel very different or to force play in different directions.
Explore, Expand, Exploit, Exterminate
If you continually go through those, exploring whats areound you, expanding your empire exploiting the terrain and other nations, then exterminate anyone who tries to stop you (not always on purpose, a civilization can hinder you and not be an enemy fyi) you will grow stronger and stronger till eventually there is no stopping you.
There is a ton to learn, but over time you will pick up different things, a strong military so AI doesn't walk on you is main point number 1, from there experiment:)
Played right you can Great Person half way decently.