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If you're really worried, and have a Quarry resource (Stone, Marble, some other Luxury, Gypsum maybe?), go for Masonry and get an early Wall. Walls make cities a lot tougher. The AI relies on Zerg attacks and I've rarely seen them competently use Siege Weaponry - one point where I fully agree with the people criticizing the AI. So walls do the trick.
In general, the higher the difficulty, the more free units the AI gets, along with +1 combat strength for each difficulty level. At Deity, a basic Warrior hits for 28 instead of 20 with +4 from Difficulty and +4 from Oligarchy they seem to get super early.
On any difficulty, the Kongo civilization is a GIGANTIC problem. If you find them anywhere near you, prepare for war. If you find them later in the game, prepare for war. Kongo spams cities like no other and then runs away with Science, Culture, everything. At every difficulty level, the player must go after Kongo with a bloodthirsty ferocity. Kill them or live to regret it.
I usually build 2 slingers first (they can scout too a little bit) unless I'm playing as Sumeria or Aztecs; then I build a war cart or an eagle warrior. Not having an early scout or monument slows things down, but it's a lot safer.
Now that you mention it, it WAS Kongo who ripped me to shreds.
I guess I just have to adapt to the game a bit more, but it does seem like a bit much that the AI is targeting cities that early.
Yea I am not understanding why he only has one city that far into the game lol. No wonder he got shredded, and that is even suprising to me as I have never lost to an AI before lol. They are horrible and dont even use siege stuff.
What settings do you play on? Honest question. On standard settings and difficulties between Prince and Deity it takes around 8-11 turns to build a settler. That's at most 4 cities by the time turn 40 rolls around. And that's only if you neglect building anything else, which is suicide on the higher difficulties. 7 or 8 cities by turn 40 is highly implausible unless your settings are very different than the default.
Not that there's anything wrong with using different settings. But if you deviate from the default, you should make that clear so that people don't get the wrong impression.
100% correct.
Your starting city has defense of 13, which will get shredded by a Warrior no problem. With a Warrior garrisoned inside, it goes up to 20, which can survive 1 Warrior attacking, but not 3 or more. Do note, the weak as heck Slinger only bumps the city defense up 2 points when garrisoned, leaving the city vulnerable to Warrior attacks.
Over time, the innate defense of cities will increase due to advances in technology. Until Civil Service Civic, however, there is no substitute for Walls. Walls give you offense and an extra hit point layer. The combination is invaluable. Districts also boost your defense rating, as does your palace.