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I think (I have actualy no Idea how the AI exatly is implementd) that the AI handle the movements by fields.
"Oh I can attack ranged." attack ranged.
"I know that one field can only has one Unit at the same time. So I can't attack a second time, except my Unit has an extra promotion. Do my Unit has one? No. I'm done"
I think the AI has only option to use ranged Attack only one per field (and the first action in a city is to attack by citys Ranged Attack). So the AI don't even try to check of there is any possibility to attack a second time.
Curious, the same problem was in Civ 5 by realese (I rember). I don't why they have it in the game again.
My theory is, that they have just kinda recycled the Civ5 Vanila AI for Civ6, maybe.
Yes, the Civ 4 stacks of doom made it too easy and boring. As far as rushing 1 warrior against the 5 or 6 enemies on deity then able to take the city... nah
What i like most is that the AI have a huge advantage but once they face your mighty wits, it instantly bends to your will and the mere glance of yours raze their cities. If you've beaten Solitary, you're more than able to win deity on Civ V. That said, you can go now to Youtube and check some guys playing Civ V on deity, it's so trivial they can bake a cake while pressing enter to win!
( Just for fun, okay? Don't mean to offend anyone here :) )
Then you force yourself into an unnecessary handicap. On Deity AI gets more cities from the start, more resources from the start, more military from the start, more production capabilities. AI will outpace you at wonder production because of the bonuses it gets.
The only way to get on even ground with such an AI is agressive military play and abuse of the fact AI, as mentioned before, is incompetent at using its advantages and lets you grab them easily for your own use.
And agressive military play is a frustrating endeavour, since even if the whole map is filled with AI's units, it has no idea how to properly use them and just let you kill them one by one. There is no pride to take from that. No sense of achievement. Therefore the only place military game really exists is multiplayer. And even there it is heavily influenced by who gets to make the first blow, which depends on rng and your internet.
That being said, my issue with religion, culture, science and gimmicks such as golden ages is that their role is to be decorations. My issue is that the whole team draws the art and only one person develops the AI, while it should be the other way around. And that instead of adressing the persistent issues we receive something different instead. Something not bad per se, but that is trying to take our attention away from what's really important.
I mean, what's the point of governors, loyalty and golden ages if the AI will be incapable of making effective use of this systems?
I mean the hard way to win is EXACTLY the reason why playing deity, or not?
There is that thin line between hard and tedious, though.
I think you can't find it, because it obviously.