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Got VI at launch and got through 50 hours but struggled to enjoy the changes, especially to exploration, barbarians, and religion. Getting back in now, there really is a stupid amount of stuff going on compared to in BNW, and so much that I still don't understand. Games are much more exhausting than in V for sure.
Re victory types, one issue I often have is that I just want to play as it comes and figure out how I want to win later, but it really is so important, especially in VI, to have your ducks in a row early on, for most efficiency, and that is less interesting to me. VI seems to have less that changes in terms of replayability. I mean there are the great people that rotate, but then there are the governors that are always the same, and the policy cards, where there isn't usually actually that much choice.
It is also very notable that you can safely ignore far more systems in VI than in V.
The AI might be a challenge then (but probably not).
Otherwise, there is not much fun to be had with this game after a couple plays.
Worst of the Civs so far, imo.
Obviously you're drunk right now
Beyond Earth was the worst of all, followed by Civ5.
Civ 6 is actually in the higher brackets like Civ2/4
1. End game objectives. Say you're going for a cultural victory. You build your cultural districts early, generate some great writers and take an early lead in the race. But it takes untill the end of the game to win it, because that's where the tourism and tourism multipliers show up.
In the mean time, the game signals you to keep your science, production and gold income going. To keep your military on par, consider trade and the diplomatic situation. And as a dutifull player, you set aside some resources for all that too. But you make very little progress towards your goal, it more looks like you're averting a bad situation, rather than you gaining something.
2. The boring renaissance. Dependant on your chosen victory path, there's a good chance you might end up in the boring renaissance, a period between the city scramble and positioning of the early game, and the rush towards victory (hopefully) at the end. This usually happens to me during the renaissance, results might vary. I really need to push myself to keep playing in this era.
All this obviously depends on the chosen victory condition, unique civilization benefits, continent layout and at times other AI's roflstomping their own continent or not, but I contend that some of this shows up in more games than I would like to.
I recommend you set the difficulty at Prince (neither you nor AI get bonuses) and then just play to feel good. Don't try to win. Make the stuff you want. Feel like creating a city in a certain place? Go for it. Want to make a certain thing because it looks cool? Go ahead.
If you can't, game will tell you why - read all tips.
Basically, play for FUN above all else. In due time, you will understand why some things influence others and learn the game.
It may be that you might not understand everything, or even LIKE all victory conditions. That's ok - you're free to ignore them if you decide they are not fun/too complex.
Remember, one victory condition everyone understands is: KILL EVERYONE ELSE.
(I never understood why the series is called 'Civilization' but I got my biggest Civ scores by being the most barbaric and genocidal maniac ever known to Man).
This goes for all the Civ versions you have, btw.
Domination, and Religious Victories are something you pre-plan before starting a game and go after it right out the gate. So if your not doing those two, you can eliminate 2 victory types from your train of thought. Also you can eliminate score victory, that is more like a safety net or a feature to force a winner win reaching 500 turns.
So right there you can clear your mind of 3 victory types.
Culture is one that can happen pre-plan before game starts, but it can also happen in the right situation during game too. It really depends on your map, if you got lucky with some nice city spots, but you can also later on boost culture with things you built and many other things. And also depends on what other Civs you are playing against.
Science and Diplomacy can be one of the easier victory types. You can at times be leader at both and either shift gears to the one you want to win with. This also depends on the Civ or Empire you pick.
I would play on Prince for a while and move onto King. Do Standard size map since 8 players seems pretty balanced. Map type is what you really want to try or like.
I am not a Domination player and since Religion victory I have to focus on get go, I always focus on Science and Diplomacy, I keep Culture in my mind to, depending on my situation or who i am playing, I could shift early on you that.
I think these kinds of games, Civ games, Endless games or Stellaris, a person has to bring in role-play aspect, as little or a lot. Civ games I think you have to bring it more, since its not like the other games I mention, where there is like Event pop-ups on decisions a player has to make. Civ to me is more like a digital board game, where the life comes from me, the player.
I am playing a game right now as Egypt and my neighbor below me is Nubia, I thought her and I were be good friends. No. Early on she attacked me and took my main capital. So her and I have been battling it out to get my capital back. I almost had it back, but I had to retreat, because I had no proper unit to take the city. Later on I got it back do to a join war against her, that I was invited in. I guess Nubia was harassing her other neighbors too.
So playing that game, I was adding a lot of Role-play to it, talking to Nubia, like she was real and I wasn't going to let her rule me. It was fun. I could of gave up after she took my capital and attacking my other cities, but I did not. There is so much character and stories in this game play, that the role-play came natural.
religion is exactly like military win: you spam units, this time faith instead of gold backed, but there isnt much to it. Load up holy sites, with the best faith bonuses you can get, and go convert them. Peacefully, if possible. All you really need are boosted holy sites and enough military to quietly ensure no one bothers you.
science is a turtle up approach. build your civ, focus hard on science generation and production. you need at least 3 and possibly as many as 5 towns with very high production capability, and work on having leveled up spies asap as you will be victim of constant burnings if you cannot defend against spies. The 2 extra towns provide backups and decoys, you can get by without but nothing worse than having someone capture and burn your production town as you are getting close.
culture is complicated, and I advise to read a guide. Master the above 3 first.
Picking a civ suited for the win condition you chose is a big help.
This is the biggest thing: play to the strengths of the civ you're playing. Some civs are custom built for prioritizing one path above all others; others have two or three very viable approaches. Some - Mali, Inca, Russia - require throwing the regular playstyle of the game right out the window and playing in an entirely different manner than normal to take full advantage of.
If you want a generalist, try Brazil (the extra adjacency bonus for rain forest tiles makes a surprisingly big difference early on while you're getting your feet under you) or Rome (free monuments makes a surprisingly big early game difference in terms of getting civics quicker)..
#1: The game has a built-in wiki. On the top right corner there's a "?" button that opens the Civlopedia. You can search districts, units, etc there to get some info
#2: I recommend you start playing from the easiest setting and go up as you learn the ropes. Also, when creating a new game, go to Advanced Setup and change the speed to Quick. Quicker games lets you experiment more and faster: try, fail, improve, repeat.
#3: I'll put some YouTube playlists with some tips and explanations that REALLY helped me
BASICS https://www.youtube.com/playlist?list=PL7HDSlx8eSxlhBF7oEMVgfYdoxkp1tMMv
IN-DEPTH https://www.youtube.com/playlist?list=PL7HDSlx8eSxlSFB_-ljQPG48nAGZVWyxZ
#4: It's really important to expand your territory early, aim for at least 6 or 7 cities (don't need to hit this number right at the beginning, more like 3 then 5 then 7). This is important so you can have more districts, more luxuries/strategic resources, more tiles and the yields they bring. It's really difficult to win with few cities because you'll get locked out of more advanced resources like oil or uranium.
I'll see if any more tips come to mind. Feel free to ask, specially something specific you have trouble with.