Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Loyalty and garrisoned unit problem
Hi guys, I encounter a weird problem where when i put a military unit in the city it doesnt count as a loyalty bonus, it doesnt count it at all, did anyone dealt with this ?
Last edited by Mexican ground karate; Jun 14, 2020 @ 8:39am
Originally posted by gimmethegepgun:
Is it an occupied city? Without the military card that gives loyalty for a garrisoned unit, the only effect a garrison has is to remove the loyalty penalty for being occupied, it won't help with a non-occupied city.
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Lemurian1972 Jun 14, 2020 @ 9:12am 
I've been noticing a lot more events where the change doesn't register until the turn after you do something. Possibly that's your problem.
thats what concerning me, is that even after 2 turn it doesnt register the loyalty bonus even tho my unit hasnt moved a finger..
Aachen Jun 14, 2020 @ 10:29am 
What is the list of factors affecting loyalty in the relevant city?
The author of this thread has indicated that this post answers the original topic.
gimmethegepgun Jun 14, 2020 @ 11:00am 
Is it an occupied city? Without the military card that gives loyalty for a garrisoned unit, the only effect a garrison has is to remove the loyalty penalty for being occupied, it won't help with a non-occupied city.
Originally posted by gimmethegepgun:
Is it an occupied city? Without the military card that gives loyalty for a garrisoned unit, the only effect a garrison has is to remove the loyalty penalty for being occupied, it won't help with a non-occupied city.

It wasnt an occupied city indeed so i guess you dont want to end the war until you get one of the biggest ennemy city because of the citizen pressure, thanks for the clarification.
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Date Posted: Jun 14, 2020 @ 8:39am
Posts: 5