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Thanks, now I see what you're talking about.
I have no problems with them (hence I didn't even noticed, before) but I understand it can cause problems with "weaker" computers than mine.
Herein lies the crux of the problem. I don't have any issue with adding the motion blur on the whole. It's the lack of ability to turn it off that sucks. Many of us don't have super powerful systems and it seems ridiculous that something like the leader animations, which were extremely good even on slow systems, are now just an eyesore for so many of us. It doesn't ruin the game per se, but it makes me dislike interacting with the AI leaders now.
Press escape to skip the voiced animations, mate.
Only on first meeting a civ you can accidentally skip options, but those aren't too major anyway.
All other voiced animations come without options. So mash away. If you somehow end up ruining your escape key, question yourself and not the game.
That's fine, but we shouldn't have to lower the quality to low to deal with a pointless effect that already makes the quality low. But, thank you for pointing to a solution.
https://www.youtube.com/watch?v=2zE-J1rK1NQ&feature=youtu.be&t=126
Go to 2:06 on that video. A lot of you probably know who videogamedunkey is. Setting aside what people may think of his personality or the harsh/offensive language he uses, he kinda has a point with the stuff in the link above.
That's a very informative video that reflects what a lot of gamers think these days, thanks for linking it old.school. As someone said earlier in this thread, Motion Blur never looks good in a video game and Civ VI is no exception.
However, Civ VI did get one thing right that videogamedunkey pointed out: the graphics make it easier to discern different important objects in the game, which is a problem many modern photorealistic games suffer from these days.