Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Move your troops from my borders & land!!!!
Seriously guys, this game is great and all but how come AI can call us out on having troops less than 3 turns inside their territory and ask us to leave but we cant do the same thing?

We can ask: not to spy on us, form cities close to us but NOT TO HAVE TROOPS INSIDE OUR TERRITORY???!

Seems like a foresight, no excuse not to have this option.

#gtfoFROMmyPROPERTY
Last edited by DON'T SHOOT!!; Jun 14, 2017 @ 5:20pm
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Showing 1-3 of 3 comments
jonnin Jun 14, 2017 @ 8:31pm 
Game is set up to give advantages to the AI's poor ability. The AIs one and only military strategy is to send ALL its troops to one city and attack it. If you could tell it to go away, it wouldnt have any strategy left in its list of things to do. Therefore, you can't do it.

megapat2 Jun 14, 2017 @ 9:55pm 
but the nice thing is the AI is so bad it demands to be eliminated from the game. helps if you like the war.
Red Jun 15, 2017 @ 2:07pm 
Happens with just a scout sometimes. Talk about paranoid, jeez.
But this is exactly one of my examples of poor diplomatic behaviour in my negative review for the game.
Don't get me wrong, i enjoy the game. But i'm not going to lie and say it has much over Civ 5 at this current point. It certainly hasn't earned its price tag either.

The way game development currently works is stupid. You can pick up a brand new release for £60 which is totally broken, or buy it's far superior predecessor, where everything works properly for a fraction of what you paid for the new release.
It will be the same with Civ 6. When it's actually good it'll be cheap as chips.
Goes without saying but i'm not buying another Civ game on release. Civ 5, BE and 6 have all had these terrible launches.

Last edited by Red; Jun 15, 2017 @ 2:16pm
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Date Posted: Jun 14, 2017 @ 5:20pm
Posts: 3