Sid Meier's Civilization VI

Sid Meier's Civilization VI

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ethonaut Jun 8, 2020 @ 8:26pm
Pantanal is NOT a marsh?
I would not normally bother with Lady of the reeds and marshes. The terrain that this affects is just not that common. This time I found the Pantanal wonder on my border, so I went for it. It turns out the game treats it as a grassland!?

Is there a mod that corrects this and is it save proof?
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Showing 1-12 of 12 comments
Aachen Jun 8, 2020 @ 8:40pm 
Marsh is a feature. Features, whether marsh, forest or rainforest, are not present on natural wonders AFAIR.

Marsh and grassland are not in the same category.

As noted below, the features I list are not exhaustive.
Last edited by Aachen; Jun 8, 2020 @ 8:48pm
Maya-Neko Jun 8, 2020 @ 8:45pm 
The Terrain is split into 3 layers, one being the base terrain (like grassland, plains, mountains or desert), the second is a feature on top of it (like woods, marsh, floodplains or oasis) and the third can be a ressource on this tile.

The pantanals terrain can be either grassland/marsh or plains/marsh.
ethonaut Jun 9, 2020 @ 9:25am 
I think I get what you are saying. I was more curious as to why the Pantanal was not being treated as marsh when the Pantheon effect was applied. It looks like an oversight by the developers.

I went back and took another look. It says grassland Pantanal. The description says "A four tile natural wonder. It appears as Marsh and provides +2 food and +2 culture."

Is this true for all natural wonders? That whatever description or appearance they have is purely cosmetic and has no game effects.
Aachen Jun 9, 2020 @ 9:39am 
Well, the natural wonder lakes, if memory serves, still have the additional embarkation/debarkation costs.
Maya-Neko Jun 9, 2020 @ 9:48am 
The Pantanal should have the 2 movement costs like marsh. I don't know how it interacts with bonuses though.
Aachen Jun 9, 2020 @ 10:04am 
Originally posted by Maya-Neko:
The Pantanal should have the 2 movement costs like marsh. I don't know how it interacts with bonuses though.

I can’t think of another natural wonder that is described as “appears as a [feature].” The increased movement cost through the Pantanal is present.
alangriffith Jun 9, 2020 @ 12:47pm 
Originally posted by Aachen:
Originally posted by Maya-Neko:
The Pantanal should have the 2 movement costs like marsh. I don't know how it interacts with bonuses though.

I can’t think of another natural wonder that is described as “appears as a [feature].” The increased movement cost through the Pantanal is present.

At least one of the mountain wonders you can't build on has its description say "appears as a mountain", and it does count as a mountain for my campus bonuses and galileo's science triggering. Had it in my last game (after frontier pass, which I have so might be one of the new ones).

EDIT: Loaded my save and checked - it's Zhanye Danxia. My playthrough also has Yosemite, which looks like two mountains but doesn't say 'appears as a mountain', just 'impassable natural wonder'. I don;t have a city near enough to test it with a Campus.
Last edited by alangriffith; Jun 9, 2020 @ 1:21pm
ethonaut Jun 9, 2020 @ 1:56pm 
I found one mod that made the pantheon ability work with Pantanal. It is more of a buff than a correction because it includes lake tiles and natural wonders. Still I saw at least one grateful comment from a player that had the same experience as me. I think the issue has no really come up is that most players just don't see the Lady of the Reeds and Marshes ability as competitive.

I tried searching for mods that corrected with other natural wonders. There may be others out there but "natural" and "wonder" are used in other contexts.
Maya-Neko Jun 9, 2020 @ 2:09pm 
The developers propably did this on purpose, as many wonders are already pretty strong on their own, but it might be counter intuitive sometimes.
ethonaut Jun 9, 2020 @ 4:17pm 
Originally posted by Maya-Neko:
The developers propably did this on purpose, as many wonders are already pretty strong on their own, but it might be counter intuitive sometimes.
You may be right, but I suspect not in this case. The way the bonus was intended to worked looked pretty transparent. I looked up the Pantanal on wikipedia. It is definitely wetlands, not some weird salt deposit that happens to look like a marsh.

I was not really upset by this. I am currently trying to figure out how the game works. The previous run I discovered that you cannot build a wonder in one city and then transfer it to a neighbouring city through citizen management. I expect the same goes for districts. I am willing to try and learn.
Aachen Jun 9, 2020 @ 4:25pm 
If you’d prefer to avoid experimentation:

Districts cannot be swapped between citiies, no.
ethonaut Jun 9, 2020 @ 4:28pm 
Originally posted by Aachen:
If you’d prefer to avoid experimentation:

Districts cannot be swapped between citiies, no.
Thanks Aachen
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Date Posted: Jun 8, 2020 @ 8:26pm
Posts: 12