Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The problem is that each charge of a Missionary is +200 if they're at full health. Passive flipping just plain isn't good enough to flip someone trying to keep their own religion in place.
Sea trade routes work the same as land routes, and the same trade unit will even switch back and forth between the two if needed. Trade routes are much more convenient than they were in 5. But in order for a trade unit to go onto a coast tile it needs either a coastal city or a harbor to use as an "access" point. Celestial Navagation (harbor tech) is needed to allow them on shallow water, and Cartography (caravel tech) is needed for ocean tiles. Sea routes can also travel twice as far (land routes have a base distance of 15, sea is 30).
There is no way to speed up trade routes; they'll always move 1 tile per turn. In the late game you can build mountain tunnels and canals (which also increase gold income for routes that pass over them) to make the distance shorter, but all trade routes have a minimum number of turns that needs to pass before they'll "complete". If that minimum number hasn't finished yet they'll just repeat the same route multiple times.
You can increase the distance trade routes can travel by completing routes to other cities and establishing "trade posts", which effectively reset the max distance they can travel for each one they pass through (and also give +1 gold each).