Sid Meier's Civilization VI

Sid Meier's Civilization VI

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RJM 2020년 6월 3일 오전 1시 57분
+2 culture from each adjacent matching resource class tile?
I've tried searching the civ 6 wiki and still haven't grasped what this means. What is a "matching resource class" for entertainment sectors?
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RJM 2020년 6월 3일 오후 1시 50분 
Nudge.
Aachen 2020년 6월 3일 오후 1시 57분 
Where did you even read the information listed in the title in the first place?
RJM 2020년 6월 4일 오전 11시 24분 
Entertainment sectors pop-up help in the construction menu.

I now believe that it's a very convoluted way of saying that entertainment sectors get +2 gold and culture from being adjacent to an archaeological site. That's the only place I've seen any evidence of a bonus. It is just a hopelessly bad piece of help text. I'm surprised nobody seems to have commented on it before.
RJM 님이 마지막으로 수정; 2020년 6월 4일 오전 11시 46분
gimmethegepgun 2020년 6월 4일 오후 1시 38분 
Entertainment Districts don't give any kind of adjacency so no idea what you're talking about.
Aachen 2020년 6월 4일 오후 1시 41분 
Using any mods, RJM?
leandrombraz 2020년 6월 4일 오후 2시 30분 
There's nothing in the game that is called "entertainment sector" and what you're describing doesn't exist in the game, reason why nobody commented on this. I'm not really sure what you're talking about. It does sound like you're playing with a mod. There are no sectors in the game. However, I'll assume you're talking about districts, probably the Entertainment Complex, which doesn't have an adjacency bonus and the only culture you get is a flat +1 from the Arena building. There's nothing in the game that gets adjacency from archaeological sites. The only adjacency that gives culture is from the Theater Square, which gets +2 for each adjacent Wonder and +1 for every two adjacent districts.

"matching resource class" is another thing that doesn't exist in the game. What exists is the minor adjacency bonus, like the +1 you get from every two adjacent districts. The Holy Site gets +1 for every two adjacent woods, the campus get +1 for every two adjacent rainforest, the industrial zone gets +1 for every two adjacent mines or every two adjacent lumber mills and every district that has adjacency get +1 for every two districts. They aren't describes as "matching resource class" anywhere in the game. The word "adjacent" or "adjacency" is always used to describe those.

You might be talking about a specific Civ ability, but I can't imagine any Civ ability that fits the description. Maybe a wonder, but I also can't think of one. Be sure what you're dealing with isn't something added by a mod and take a screenshot of this pop-up, so we can identify what exactly you're talking about.

Edit: Maybe you're talking about theming bonus?
https://civilization.fandom.com/wiki/Theming_bonus_(Civ6)

If you're talking about theming bonus, in Archaeological Museums, you want to have artifacts from different Civilizations, but the same era. In Art Museums, you want to have the same type of Great Work (Religious, portrait, landscape and so on), but from different artists.
leandrombraz 님이 마지막으로 수정; 2020년 6월 4일 오후 2시 37분
RJM 2020년 6월 5일 오전 9시 12분 
I was indeed talking about the entertainment district.

Looks like the mod I loaded to allow Archaeological sites to be built over put in an incentive not to eradicate them all. Sorry about that!
Aachen 2020년 6월 5일 오전 9시 41분 
Glad it’s sorted. :birbsmile:
Xidon Rayn 2021년 2월 26일 오후 2시 21분 
This is very much a thing, and I have not been able to find anywhere else online where it is explained. Link to a screenshot below. I've seen it show up other places as well as an adjacency bonus for certain things. Have no idea what, exactly, it means.

https://postimg.cc/dhLjCg2v
Exemplar 2021년 2월 26일 오후 4시 09분 
Xidon Rayn님이 먼저 게시:
This is very much a thing, and I have not been able to find anywhere else online where it is explained. Link to a screenshot below. I've seen it show up other places as well as an adjacency bonus for certain things. Have no idea what, exactly, it means.

https://postimg.cc/dhLjCg2v
https://civilization.fandom.com/wiki/Ley_Line_(Civ6)
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