Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Fortify v Alert
How do they differ?
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1-7 / 7 のコメントを表示
i think alert notifies you at the end of the round if something changes around the unit
Yeah alert seems to re-trigger your unit if a barbarian etc comes near.
Aachen 2020年5月30日 11時24分 
Yes, “alert” triggers a request for orders if a hostile enters line-of-sight. “Fortify” remains fortified without requiring new orders until the player issues them.
What I am wondering is: are the unit's defense, loyalty points, etc. any different while one or the other is activated?
shefsam1 asks it better then I did...
"What I am wondering is: are the unit's defense, loyalty points, etc. any different while one or the other is activated?"
SPC_UK 2020年5月30日 13時06分 
When Fortifying, a unit digs into its current position, and gains a CS defensive bonus of 3. If the unit stays dug-in for more than 1 turn, this bonus increases to 6.

From: https://civilization.fandom.com/wiki/Combat_(Civ6)
Aachen 2020年5月30日 13時14分 
shefsam1 の投稿を引用:
What I am wondering is: are the unit's defense, loyalty points, etc. any different while one or the other is activated?

It’s all still fortifying—the difference between the three is the conditions triggering the request-for-orders.
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投稿日: 2020年5月30日 10時18分
投稿数: 7