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If you are going to play 1v1 then I would suggest turning religious victory off, unless you want the game to be very focused around who gets to found the religion.
So apostles can only attack other religious units then I take it. Didn't realise that either but I guess it makes sense- as much sense as theological combat can make lol.
Asking because I can't find much info elswhere about this and it seems a big deal as surely you could just get your religious units all slaughtered if someone suddenly declares holy war vs you.
Im with the guy above, though. Either turn religion off or add 1-2 lowest skill level AI civs to the mix. Its not really 'right' with 2 people.
We are playing a 4P game now (2 AI's), still early so haven't decided on a strategy yet. But if I was to go the religious route again which I'm tempted to, how should I go about it with 4 civs around?
Choice of faction can be huge for religion. If you want to go that route, pick someone who is a little better at it...
Other than that, just don't forget to defend against conquest. There won't be time to out culture or out science you to a win; religion is simply faster, but 20 club wielding goons will ruin your day if you are careless.
Converting a civ you're at war with but has no religion of their own is relatively easier, since you only have to flip most of their cities once - you only need enough units to make sure your apostles aren't killed, and depending on your enemy's size and your own religious buffs and apostle promotions, a single apostle could be more than enough to convert all the enemy cities you need to flip the civilization to your religion. remember that you only need the majority of their cities to convert, so you can pick the easiest targets (i.e. cities that already have some converts due to passive pressure, or smaller cities that are guaranteed to be a one-charge conversion).