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Zgłoś problem z tłumaczeniem
To get a great prophet early enough you need to invest into an early holy site... holy sites are bad early. They take a slot you could use to build culture district/ campus/ market... and then you're not even sure to get the prophet anyway, it could easily get sniped away by someone else. You could also try to rush the prophet wild card, but it's usualy way too late.
And then Religious victory is way too much of a bother to try going for it. It's ressources you could use spending on buildings (with the right religious bonus) / units (theocracy) or great persons.
Faith itself isn't bad, and there's always a risk of not being able to stop a religious victory if one player sart going nuts on religion while everyone else ignores it, but if the players going for a religion know what they are doing, a religious defeat isn't going to happen - most of the time. But honestly, Religions aren't really needed. Let the others spread their religions to you and use their bonus instead of yours.
A religion can be useful though, and it's better if there are 4 religions in game - so if the other players ignores the religious game I'll get one. But that's the only case.
Good to know! Thank you.
it's pretty helpful for geting certain great people before other players/the AI (on higher difficulties, or when you're underexpanded) does, though you can use gold for the rush too of course. Some great people are legitimately game changing, like adam smith and his free economic slot, both great scientists that increase civ wide university science production (I know one is einstein but I forget the other), or the great scientist and great engineer that do a ton for space projects (they work incredibly well in tandem), so using gold to get them before you hit the natural grab can be very important to speeding up your mid/end game. a lot of the other great people are sort of boring though, especially the great scientists. I wish there were more interesting ones overall, instead of a ton of 'free eurekas' or 'gain science next to X kind of tile' ones.
God king is pretty slow, so I usually don't bother with it unless I get 20 faith from a village in particular. urban planning's 1 production does a lot more for you.
Religion is a great helper for cultural victory since you can get extra great work slots from cathedrals, fabulous relics and the faith helps you get the right great people for your great works slots. Also to get national parks, you need to have naturalists who can only be bought with faith.
Militarily, religion is so-so. You get to buy military with faith if you go Theocracy which can be a big hit if the timing is right but it may also be too late or too early for you depending how the map plays out. Combat bonus against cities of other religions is in but I don't consider that too hot.
Science and religion don't team up too well. You can get Jesuit to buy campus buildings with faith and you can pick the religious building that adds +2 production to help your space projects but that's pretty much it. (You could also take +2 science as a religious building but the production will usually be better.)
And for a religious victory it's needed of course. Having your own religion and defending it (an investment of about 1.000 faith in religious units for defense goes a long way towards that end) safeguards against other Civs winning through religion.
@krabdr: The granary et al via faith is only possible if you are suzerain of Valetta.
I find winning religiously is too easy in most cases, so I avoid it.
Dunno what it's like on diety, but on emperor and below, as soon as your city is full of worshipers of one religion or another, the ai seems to just stop trying to convert. Only seen spain & arabia trying to convert other religions that are in a city.
I usually try to make one, mainly because I always call mine the Warmongers. Some of the benefits like +10 def if your city has your religion and +10 attack in other's cities can come in handy. Plus there's things like monastic something, that stops your religions loosing faith in your's if your apostles etc are killed and you can also buy culture and science buildings with faith, as well as units etc if you adopt religious gov. Which can be handy at times, esp if you end up with huge amounts of faith. Then there's the ability to just buy out great people.
So all in all it can be useful. But I can see the benefits of just ignoring it completely.
Yeh, if the missionary is already on it's way.. the ai seems incapable of stopping it from doing it's thing. If the missionary has been used and no more have been made, then the ai tends to uphold the agreement.
First tech choose astrology.
First civic choose classical republic. (It'll be the fifth civic you research)
As far as build order I build slinger, builder, holy site, monument...
As soon as you unlock classical republic choose the diplomacy card that gives +2 prophet points per turn. Or in turn you could always rush Stonehenge if you have stone available.
I'm usually too busy stomping on everybody else in the Ancient and Classical era to go for wonders. Also from what I've heard the amount of points to get a great prophet is random so you could get one right away or ~5000 years later.