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Like, why build 2-4 cities within 6 tiles of your capital, if they are not reach resources you did not have before?
And why build further away, when you now get -15% to all yields?
The playstyle looks more like forced solo build unless you get insanely lucky.
A possible solution would be to increase the bonus yield you get and keep the penalty. I like that it pretty much forces you to play tall, which is a style I have missed from past Civilizations.
Yes, and the food component also overpopulates mayan cities past the 2-cap as well. The edge of RF is actually a great place for her to be. The middle of one... not so much; I am finding that by the time I have the clearing tech & a builder to use it, I am already behind from slogging thru the movement penalty etc.
Cities further away still give 85% of all yields and you can soon get that back with good district placement.
Its a cycle. Slowed/stopped growth (and it stops, right at 2 population) means very low production. Production means no builders. No builders means no farms. No farms means no housing or growth. No production means no granary either. And the benefits of the faction vs the exceedingly delayed start are not giving much. And making farms early means no mines, horses, etc so your military lags behind as well -- you have swords but no mine, you have light cal but no horse. Basically you have to work 2-3 times harder than normal for an average startup and all that work gets you very little for all the trouble. Compare to the other new faction that can steamroll his 4 neighbors in the first era and have 4 capitol quality cities in the time that maya has like 3 farms and 2 cities, one of them with a production of like 2 and a population of 2 for the next many turns.
If you can get a normal start, sure, you can have massive population and a sweet setup. If there were no barbs or AI club wielding idiots, that is. Alas...
The only half decent mayan games I have had so far were by making her full military conquest on turn 1 and capturing my neighbors in a bum rush to get the time needed to build up to normal.
what's the use of playing this game if not building a country or empire of at least 10 cities?