Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Gumbi 2020 年 5 月 13 日 上午 6:00
The required district is damaged.
I founded a new city on a coastal tile, but I cannot build any "City Center" improvements (Granary, Sewer, Monument, Flood Barrier) because the city center is "...damaged". The "...damaged" warning was there immediately when I tried to build my first improvement (I always start with "City Center" things), and upon further inspection (via hovering mouse over the city) I saw the tile was "Flooded". Sadly by design there is no option to Repair anything, and neither Builders nor Engineers have options to fix it.

Developers...
- It would be nice if I was warned via a special pop-up warning that the tile is damaged & "City Center" improvements cannot be BEFORE I build the city!
- IRL, we can reclaim land so the "Flood Barrier" should be allowed even though the city is partially flooded to recover the damaged tile!
- Yea, yea, I know, pay attention, but come on, warn us or let us fix it!

Q1) If the tile completely floods out, will that "solve" the problem by making everything go away?
Q2) Does Sea level ever drop (too lazy to google this myself right now, frustrated!)?
Q3) Does anyone have a solution on how to salvage this tile/City Center?
Thank you.
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parent child bowl 2020 年 5 月 13 日 上午 8:12 
Q1) It should. Districts that are completely submerged are permanently lost.

Q2) It doesn't. When it rises again, your city center will be completely submerged.

Q3) As far as I know, you can save partially flooded districts with a flood barrier. I never was in that situation, but you could check if you can buy a flood barrier with gold.
Aachen 2020 年 5 月 13 日 上午 8:16 
Flood barriers cannot be bought with gold IIRC—though suzerain of Valletta can use faith (and it’s fairly inexpensive).
Maya-Neko 2020 年 5 月 13 日 上午 8:50 
There are lenses that show you at which water level a tiles sits on. Lower tiles are obviously more in danger, so try to build flood barriers even bevore the global warmings starts rolling, if you've expensive things their. And the game warns you literally by just damaging tiles first before actually destroying them permanently.

And i think it's made this way on purpose. You should keep an eye on it yourself instead of just ignoring it until it's too late to actually do something against it.
scottlynnd1 2022 年 11 月 9 日 下午 3:05 
I have the same problem, and it was an existing city that I took from another Civ., The Maori, and I can't do anything to fix it so, it's kind of BS...
plaguepenguin 2022 年 11 月 10 日 上午 7:55 
q3) Flood barriers have to be produced, not bought with gold. You can add to the production expended with military engineer charges, but if you can't even start production because the city center is submerged, this doesn't help you.

If you could buy this building with gold, as you can many others (all others?), you could bypass the production menu and your problem would be solved -- but this building, unlike most (all?) others, cannot be bought with gold.

You can also bypass the production menu with faith purchases, but that is possible only for some buildings, and with some special feature or ability in place. Aachen has already mentioned Valletta, which confers on its suzerain the ability to faith-purchase city center buildings. This should work, but it's not clear that the system will let you faith purchase something you can't produce.

You could find out if this would work by seeing if you can gold-purchase a granary, or any of the other city center buildings, in your submerged city. If you can, then it seems more likely that you could bypass the production menu for that city by faith-purchasing the flood barrier. Even if this wouldn't help you in your game because Valletta is not on the map you are playing, the results of the experiment could help all of us in future games, so please report on the outcome.

Of course, prevention is always better than cure, and there is an easy preventive. The settler lens, which automatically comes on when you have a settler selected for its move, displays a wave icon on floodable tiles, blank for the lowest level, and with a "2" or a "3" on the wave icon for those two higher levels. Don't settle on one of those if you are late enough in the game that the sea level is rising or just about to rise.

Pointing out the ease of prevention is hardly a criticism. This game has about a zillion detailed features, most of them far more worthy of our attention than this problem, because it doesn't come up often, and even if it does, it only comes up very late in the game, when a player is mostly done founding new cities. I have played a lot, consider myself pretty good at this game, but had to look up to find exactly where I had seen those wave icons.
最后由 plaguepenguin 编辑于; 2022 年 11 月 10 日 上午 7:59
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发帖日期: 2020 年 5 月 13 日 上午 6:00
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