Sid Meier's Civilization VI

Sid Meier's Civilization VI

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travisdead1 Jul 13, 2017 @ 5:34am
I don't understand "cede"
Gilgamesh just sued for peace, offering to cede all the cities I had taken. Ur, Uruk and Kish (cede), he has 1 city, Eridu. I accept the deal.

2 turns later he denounces me (you occupy one of this cities). I do not. He has ceded those cities to me. He has told me they are MY cities, he has giving them up.

Have I misunderstood this mechanic? Was he asking ME to cede those cities to HIM? I mean that doesn't seem likely, as I was winning, why would I do that?
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Showing 1-15 of 19 comments
zxcvbob Jul 13, 2017 @ 5:43am 
He gave those cities to you because you had a gun to his head. Now that the war is over, he's mad about it.
Azunai Jul 13, 2017 @ 5:44am 
cede removes the occupation status. if they don't cede the cities, they will still count as occupied (ie. population won't grow and i think they also get an extra penalty to production and/or lower amenities).

he still wants his cities back, though. you took them by force, after all.
you can remove the diplo penalty by returning the cities (the penalty is also removed if you only return 1 of the cities and keep the others).

alternatively, you can occupy the cities that you *don't*want and return them in the peace deal and demand other cities that you never occupied instead. if they agree, you get intact cities that didn't suffer during the war and you don't even get a warmonger penalty for taking them.
travisdead1 Jul 13, 2017 @ 6:35am 
That's interesting Azunal and good to know.

To me, "cede" means he gives up all claims on the city. He can't still want them back, if he ceded them to me. So I'll play the game under MY rules :)

I was perfectly happy to leave him alone and try a cultural victory but he declared a "surprise war" on me while I was killing barbarians, not even a "formal" war. He sneaked up on me and attacked. He doesn't get his cities back and is lucky I didn't kill him :)

I think one of the designers didn't have a clear understand of what "cede" means. I have the definitions of 3 different dictionaries on my side, one of them in print (like, on PAPER).
Balkoth Jul 13, 2017 @ 6:58am 
Originally posted by Azunai:
cede removes the occupation status. if they don't cede the cities, they will still count as occupied (ie. population won't grow and i think they also get an extra penalty to production and/or lower amenities).

This is incorrect. As soon as the war ends, the occupied status ends, regardless if the cities are ceded. Try it yourself.
Tatanka Jul 13, 2017 @ 7:32am 
Cede is a fail mechanism, cede is suposed to delete all denounciations for having a city that originaly was created by another civ. It doesnt, if you have a city, ceded or not, they will keep denouncing you for all eternity, including their allies (occupy one of their cities, occupy one of their allies cities)

But then again, im not very well versed in the english language and maybe cede means something else then giving up on the thing you ceded and move on.

Either way, theres absolutly no use to cede, only use it has is to remove cede deals, and get more other resources, out come will be same, apart from you having more resources instead of a cede, which doesnt do anything.
SamBC Jul 13, 2017 @ 7:50am 
Originally posted by Balkoth:
Originally posted by Azunai:
cede removes the occupation status. if they don't cede the cities, they will still count as occupied (ie. population won't grow and i think they also get an extra penalty to production and/or lower amenities).

This is incorrect. As soon as the war ends, the occupied status ends, regardless if the cities are ceded. Try it yourself.
Have done. Nope. They stay occupied if they weren't covered in the peace deal. The exception is if the civ they belonged to is wiped out, then they become non-occupied.
sauluxville Jul 13, 2017 @ 8:08am 
Originally posted by Balkoth:
This is incorrect. As soon as the war ends, the occupied status ends, regardless if the cities are ceded. Try it yourself.

It seems that after the latest patch this feature got completely bugged. It worked at first to the extent that unceded cities stayed 'occupied' after the peace deal. Now, it seems, they lose the 'occupied' status whether they were ceded or not. Probably this was somewhat bugged from the very beginning, as 'ceding' would imply renouncing any claim to that city. We'll see how this turns out after the next patch. Or the next next one... or even later :) So far, almost every new patch broke something new.

Anyways, for now the only escape from the AI thinking you occupy their cities is giving them just one city back in the peace deal. It might be in exchange of everything else they have and agree to give to you.
SamBC Jul 13, 2017 @ 8:20am 
I wasn't aware of that feature changing in the last patch...
Balkoth Jul 13, 2017 @ 9:38am 
Originally posted by SamBC:
Have done. Nope. They stay occupied if they weren't covered in the peace deal. The exception is if the civ they belonged to is wiped out, then they become non-occupied.

I literally tested it just before posting that to double-check.

Maybe before accusing others of lying (and misleading people) you could, y'know, do the homework.

Especially since I suggested you "try it yourself" if you didn't believe me. Which you clearly didn't do.
donald23 Jul 13, 2017 @ 10:05am 
Originally posted by Balkoth:
Originally posted by SamBC:
Have done. Nope. They stay occupied if they weren't covered in the peace deal. The exception is if the civ they belonged to is wiped out, then they become non-occupied.

I literally tested it just before posting that to double-check.

Maybe before accusing others of lying (and misleading people) you could, y'know, do the homework.

Especially since I suggested you "try it yourself" if you didn't believe me. Which you clearly didn't do.
I don't think it's a feature change, I think it's a bug.

I think it's supposed to stay occupied until it's ceded. And I don't think the losing civ should give up all claims on it. They ought to stay angry. I do think that his allies should be way less angry about it though.
Tatanka Jul 13, 2017 @ 11:15am 
Guess i am oly one who cares about what ceding actually means ...
CEDE captured city = the civ gives up any and all claims on property, meaning there should not be denouncing for all eternity, or any alliances formed later in game.

IT SIMPLY IS A BORKED FEATURE, its not doing what its suposed to do, namely the conquered civ giving up any and all rights to the conquered territory, and their allies. It stays occupied for all eternity, ceded or not, and you get stuck no matter how well your diploamtic status is in an endless loop of denouncing, because occupying ... on ceded territory.
Last edited by Tatanka; Jul 13, 2017 @ 11:17am
SamBC Jul 13, 2017 @ 11:19am 
It worked the way I described on release, and no patch notes mentioned changing it. Pretty sure not ceding is meant to leave it occupied, but without a dev chiming in (which isn't going to happen), we won't know for sure.

As to the general meaning of the word "cede", that's really of incidental importance. The AI considers something ceded following occupation to be still associated with the original owner. You get here from the owner, and some warmonger hate with other civs.

Get them to give you cities you don't occupy in the peace deal, and give the ones you occupy back. Then people don't care.
Tatanka Jul 13, 2017 @ 11:33am 
Originally posted by SamBC:
It worked the way I described on release, and no patch notes mentioned changing it. Pretty sure not ceding is meant to leave it occupied, but without a dev chiming in (which isn't going to happen), we won't know for sure.

As to the general meaning of the word "cede", that's really of incidental importance. The AI considers something ceded following occupation to be still associated with the original owner. You get here from the owner, and some warmonger hate with other civs.

Get them to give you cities you don't occupy in the peace deal, and give the ones you occupy back. Then people don't care.
thats just system abuse
had another topic like it where i put belgium against france, to make things short, france invaded belgium, belgians wooped thier buts, and to put in civ6 terms, france cede. Belgium became, well. belgium, dont hear the french denouncing the belgians because they happen to win a major victory and claim territory.
In similar civ6 with shifitng of cities, the one doing the victories gets denounced up to modern era even if the shift took place in ancient era, regardless if there was a cede back then.
Point being, you are better of to scrap cede deals and get more raw resources, because cede DOES NOT WORK
Lemurian1972 Jul 13, 2017 @ 12:19pm 
I agree with De Zeis, that the words used to name/describe features matter based on what the player would normally think they mean. Cede is "to give up (power or territory)" as in give up their claim to it. The ONLY logical reason to have it in a peace deal in addition to the normal city trading that is already there, is that the enemy will no longer act like it was their city, because they lost the war. Holding it against the winner for centuries afterward and forcing the rest of the civilized world to do so as well is not only counterproductive it is counterintuitive.

I don't care if they change it so it has a high value (just below that of giving a city that wasn't captured) in the Victory calculations that govern a peace deal, but it should work in a more expected fashion and be part of the diplomatic toolbox for minimizing massive warmonger penalties that last centuries.
Shahadem Jul 13, 2017 @ 2:45pm 
Originally posted by donald23:
Originally posted by Balkoth:

I literally tested it just before posting that to double-check.

Maybe before accusing others of lying (and misleading people) you could, y'know, do the homework.

Especially since I suggested you "try it yourself" if you didn't believe me. Which you clearly didn't do.
I don't think it's a feature change, I think it's a bug.

I think it's supposed to stay occupied until it's ceded. And I don't think the losing civ should give up all claims on it. They ought to stay angry. I do think that his allies should be way less angry about it though.

That isn't a feature. Making cities that aren't ceded useless is bad game design. So you are implying that the devs are so ♥♥♥♥ they were unable to realize how stupid their game was?

Cities that are captured during a war should act exactly like normal cities after the war regardless of whether they were arbitrarily ceded or not. The enemy who accepts peace extinguishes its claim on captured cities regardless of whether they were ceded or not because the act of accepting peace with the knowledge that the cities will not be returned means those cities ARE being ceded. The formal declaration of ceding a city would apply only to cities which HADN'T been captured.
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Date Posted: Jul 13, 2017 @ 5:34am
Posts: 19