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they just need to sort out more aggressive AI that can take out the other weaker ones and carve out 2 or 3 super empires that could potentially compete with an agressive player, or give the ai some realy early defence advantage
For me, the reason seems clear: the AI is just hopeless at fighting. It builds inappropriate units (e.g. I just played on island plates, and literally none of the AI Civs built a navy of any description, not even Norway - even though he frequently commended me on mine; I don't think I encountered a single battleship, and only belatedly one missile cruiser when I was about two turns from taking the final capital city). Even the supposedly militaristic Civs only build decent numbers of units at the start, but after about knights level, they seem to give up. Some civs build virtually no units at all, ever, putting all their effort into religion, which is easy to defend against by just keeping a whole load of inquisitors on standby in all your cities.
I like some of the new additions to Civ VI (e.g. the districts, more wonders, fewer types of units) but I think too little effort has gone into making the AI itself deal effectively with all these changes. And I am really fed up with the diplomacy trash talk, which just seems random, pointless and irritating
I haven't played marathon speed games in Civ 6, but I played those in Civ 5 a lot, when I started to play that game. Marathon speed affects AI, makes the game easier. Replacing units and fixing errors take huge amounts of time in marathon and human can micromanage better than AI (and also human can load an autosave if they lost a unit or made any other mistake). AI will be handicapped on marathon and will be much easier to win, because they make lots of errors and rely on masses of units, but on marathon they don't have time make those units.
I remember when I played last time marathon Civ 5 and captured AI's worker and first settler they trained. That hit them so hard that they were two eras behind others the rest of the game. On faster game speed AI can recover from that kind of loss.
Civ 5 was notoriously badly balanced on anything other than standard speed, standard size map and ancient start, but Civ 6 is at least little bit better. It seems that Civ 6 works quite well on different map sizes and different starting eras, not affecting gameplay too much, but how about gamespeed? I really need to test it, but it would be too boring to play a marathon game.
I don't say that AI is good, I won my first deity game against it, but that was a military victory on a small map which favored me. AI is bad with units, but that's nothing new. On the other hand, I have found even King AI being good enough to compete against human in science (and maybe culture). I had to conquer Sumeria in my king level science game with Japan, because I was not able to compete them with pure science. It just felt cheating when I won, because I had to conquer my only real science opponent, but it was only counter to them at that time.
I don't know, I've been playing on quick and it still isn't exactly difficult. Like I said before, the AI wields absolutely huge numbers of units, and sort-of keeps up in terms of tech, but they handle them so poorly that you can just wade through them. They're never a threat to your cities either, especially if you have an encampment.
Didn't you see the problème? You have very limited strategy to against the Deity AI. Than stop playing like barbarians then you will find the deity ai is a fairly reasonable difficulty to play with. I would rather play empire and rule the virtual empire in different way. I had a lot of fun. Of course, if they can make the ai think like those in western world. then i will love this game better.