Sid Meier's Civilization VI

Sid Meier's Civilization VI

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FezzieModo Nov 22, 2016 @ 10:04am
Deity too easy?
played prince, won very quickly progressed through king, emporer, imortal and diety, played two games on deity and won with no contest each time, im not ready to give up on this game but has anyone else had this problem? i played random leaders, marathon and huge maps.

Are there any plans to make the AI harder?
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Showing 16-28 of 28 comments
Kaisha Nov 23, 2016 @ 5:33pm 
Originally posted by deadstoned:
no just completly random i dont cheat or use mods, you just spam build slingers and save up cash until you can research -1 army upkeep then upgrade all to archers and rampage the 3 or four civs that have already declared war on you, vola you have 3 or 4 capitals and another 10 or so satalite cities before the classical ear starts no war monger penalties and an empire to win anytype of victory.... apat from religious thats hard without saladin
Yup, just remember the +50% to production of units to blast out those slingers.
eel Nov 23, 2016 @ 5:54pm 
try marathon diety its practically impossible quicker speeds its easy.
FezzieModo Nov 24, 2016 @ 6:02am 
Originally posted by Leo82:
try marathon diety its practically impossible quicker speeds its easy.
i played random leaders, marathon and huge maps.

they just need to sort out more aggressive AI that can take out the other weaker ones and carve out 2 or 3 super empires that could potentially compete with an agressive player, or give the ai some realy early defence advantage
ambershee Nov 24, 2016 @ 6:35am 
Currently playing on deity myself, and it's not difficult at all - it is however very time consuming which is why I'm struggling to bring myself to actually finish the game. It just seems to be an endless slog through waves of incompetent units, and it takes forever to finish a turn.
Wombat Warrior Nov 24, 2016 @ 7:46am 
Maybe stop taking the easy route. Looking at the op profile he has only won with 4 civs, 200+ hours and only wins with 4 civs on random says it wasnt as easy as he claims. Why not try a culture win with harald? or a religous win with america? or a win with only 4-6 cities playing tall? Its as hard or as easy as you make it.
Last edited by Wombat Warrior; Nov 24, 2016 @ 7:47am
wilke5 Nov 26, 2016 @ 3:56am 
Agree, now that I have played 50 hours or so, Civ VI Deity is much too easy in comparison with Civ V. I probably only won about 10% of games on Deity level at Civ V, but I've now played a few on Civ VI and it is absurdly easy to get a domination victory.

For me, the reason seems clear: the AI is just hopeless at fighting. It builds inappropriate units (e.g. I just played on island plates, and literally none of the AI Civs built a navy of any description, not even Norway - even though he frequently commended me on mine; I don't think I encountered a single battleship, and only belatedly one missile cruiser when I was about two turns from taking the final capital city). Even the supposedly militaristic Civs only build decent numbers of units at the start, but after about knights level, they seem to give up. Some civs build virtually no units at all, ever, putting all their effort into religion, which is easy to defend against by just keeping a whole load of inquisitors on standby in all your cities.

I like some of the new additions to Civ VI (e.g. the districts, more wonders, fewer types of units) but I think too little effort has gone into making the AI itself deal effectively with all these changes. And I am really fed up with the diplomacy trash talk, which just seems random, pointless and irritating
FezzieModo Nov 27, 2016 @ 1:52am 
Originally posted by Dr.Wombat Warrior:
Maybe stop taking the easy route. Looking at the op profile he has only won with 4 civs, 200+ hours and only wins with 4 civs on random says it wasnt as easy as he claims. Why not try a culture win with harald? or a religous win with america? or a win with only 4-6 cities playing tall? Its as hard or as easy as you make it.
i may have only finished four games but ive abandoned many when its become obvious ive won, whoose going to play another day on a marathon game that not going to offer any contest
Damsteri Nov 27, 2016 @ 2:50am 
I think the keyword here is Marathon speed. Also, domination is easier than other victories.

I haven't played marathon speed games in Civ 6, but I played those in Civ 5 a lot, when I started to play that game. Marathon speed affects AI, makes the game easier. Replacing units and fixing errors take huge amounts of time in marathon and human can micromanage better than AI (and also human can load an autosave if they lost a unit or made any other mistake). AI will be handicapped on marathon and will be much easier to win, because they make lots of errors and rely on masses of units, but on marathon they don't have time make those units.

I remember when I played last time marathon Civ 5 and captured AI's worker and first settler they trained. That hit them so hard that they were two eras behind others the rest of the game. On faster game speed AI can recover from that kind of loss.

Civ 5 was notoriously badly balanced on anything other than standard speed, standard size map and ancient start, but Civ 6 is at least little bit better. It seems that Civ 6 works quite well on different map sizes and different starting eras, not affecting gameplay too much, but how about gamespeed? I really need to test it, but it would be too boring to play a marathon game.

I don't say that AI is good, I won my first deity game against it, but that was a military victory on a small map which favored me. AI is bad with units, but that's nothing new. On the other hand, I have found even King AI being good enough to compete against human in science (and maybe culture). I had to conquer Sumeria in my king level science game with Japan, because I was not able to compete them with pure science. It just felt cheating when I won, because I had to conquer my only real science opponent, but it was only counter to them at that time.
Wombat Warrior Nov 28, 2016 @ 6:51pm 
Its been confirmed over on the civ fanatics forums that the slower speeds are easier as the devs didn't scale the ai bonuses with speed properly.
Originally posted by Dr.Wombat Warrior:
Its been confirmed over on the civ fanatics forums that the slower speeds are easier as the devs didn't scale the ai bonuses with speed properly.
the ai is too easy on any game speed. i always play on online speed because i do multiplayer and id rather finish a game in a few hours. on marathon you end up just sitting there clicking next turn 20 times to build one unit. but thats besides the point. the ai is just too dumb to put up any type of challange
ambershee Nov 29, 2016 @ 3:16am 
Originally posted by Dr.Wombat Warrior:
Its been confirmed over on the civ fanatics forums that the slower speeds are easier as the devs didn't scale the ai bonuses with speed properly.

I don't know, I've been playing on quick and it still isn't exactly difficult. Like I said before, the AI wields absolutely huge numbers of units, and sort-of keeps up in terms of tech, but they handle them so poorly that you can just wade through them. They're never a threat to your cities either, especially if you have an encampment.
UncleGoodie Nov 29, 2016 @ 6:15am 
Originally posted by deadstoned:
Originally posted by Martin:
You're playing marathon huge with default ai civs? Or cheating with only 1-2 that you chose?
Hat off if former.. I get slaughtered usually on random and usually just beaten on anything else, usually religious loss on default ai numbers.

It's like the game is back to Civ 3 days, where you're only actually playing V 1 ai.. it's just mutli faceted and uses 2-3 civs to keep you occupied whilst the rest of it just races off to finish the game.

no just completly random i dont cheat or use mods, you just spam build slingers and save up cash until you can research -1 army upkeep then upgrade all to archers and rampage the 3 or four civs that have already declared war on you, vola you have 3 or 4 capitals and another 10 or so satalite cities before the classical ear starts no war monger penalties and an empire to win anytype of victory.... apat from religious thats hard without saladin

Didn't you see the problème? You have very limited strategy to against the Deity AI. Than stop playing like barbarians then you will find the deity ai is a fairly reasonable difficulty to play with. I would rather play empire and rule the virtual empire in different way. I had a lot of fun. Of course, if they can make the ai think like those in western world. then i will love this game better.
Last edited by UncleGoodie; Nov 29, 2016 @ 6:16am
Helen Carnate Nov 29, 2016 @ 6:25am 
The hardest part of diety on marathon is making it through those first turns with only 1 warrior. If you are spotted by another civ before you get a defense up, there is a good chance you are dead. If you want to make it more difficult, load up the map with all 20 players.
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Date Posted: Nov 22, 2016 @ 10:04am
Posts: 28