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So... That would BE?...... Mongollians (Mongolla)? and Babylonians (Babylon)?
Wasn't it just easy enough to type it once??
I think it's called emphasis..
The Mongol Horde (of Mongolia) and the Babylonian civ would be natural additions anyway, having been in every game in the series up to now.
Roughly speaking we only have about half the Civs that will eventually end up in game, that's going on how many were added by expansions and DLC in Civs IV and V.
I'd make a guess that as Mongol, Babylon and Zulu are the only ones missing who have been there from the start that there's a fair chance they will carry on as regulars. Throw in Persia, Carthage and the Celts as the next most frequently used (having appeared in Civ II through V) and that's something around a third (maybe a quarter) of the Civs that might be added.
I reserve the right to be completely and utterly wrong 😋
Leader = Kublai Khan
Leader trait: First city founded is Karakourum which takes on the appearance of the classic Gehr tents. There will be no palace in this city and it will not be the capital. The first city captured by the Mongols will be the capital, and it will recieve a palace granting +4 culture, +10 hit points and the population of Karakourum if it is bigger. +50% production towrds buildings built in Karakourum. All new cities settled by the mongolians will share the appearance of the buildings of the new capital.
Civilization trait: all trade routes with destination set to the mongolian *marked capital city will recieve +4 gold and +2 culture. Mongolia recieve a Khan unique great general in each era untill the renaissance (including ancient). The Khan has a greater range than the normal great general and can be consumed to create a corps of horse archers.
Unique unit: Horse archer. can be joined together in corps instantly. Ranged but can melee attack a city. Unlocks with animal husbandry.
Unique improvement: Gehr. Can not be built adjacent to another Gehr or to a city. Provides +2 culture, +15% defense for units stationed and +2 gold for each trade route from another civilization passing by. Can be built on neutral ground. All Gehrs will be removed if they are on borders not controlled by Mongolia (including city capture).
Strategy: You start off with a warrior, a settler and a Khan. Use the Khan to gain advantage over barbarians invading, and scout for another civilization. Once that is found, convert the Khan to a Horse archer and invade as fast as possible to get your capital without warmongering penalty. Take out the civilization and expand. Once other civilizations are found, either prepare for invade or scout for trade routes you can tax with Gehrs.
Against Mongolia: As soon as you find out they are next to you, build archers, as Horse archers will just range-attack down the city and take it with not much to do about it. Take them out early no matter your victory goal. If they dont start next to you, ensure to send trade routes to their cities for the bonus gold. But buy up tiles they have contructed Gehrs on to ensure they won't get a massive gold lead to buy a legion of horse archers or later era units
what do you peps think about this ?
yay
or
nay
Just joking here but their unique unit could be Persian Cats. I know, bad joke, couldn't resist.
I have found some interesting super ancient civ that would definitely rock: INDUS VALLEY CIV.
More on Wikipedia https://en.wikipedia.org/wiki/Indus_Valley_Civilisation or in a video https://www.youtube.com/watch?v=n7ndRwqJYDM
plus I'd throw again my suggestion of one or more south american native tribes (Xingus, Xavantes, Tupis, Guaranis, some of them were on more than one today's countries' territory)
and some current city-states could also be transformed into civilizations! and if we check the "no duplicate civ" option, the respective city-state would not appear as a city-state.
The Indus Valley Civilization, a.k.a. Harappan Civ., was suggested earlier and is indeed a very interesting civ. Imho it should definitely appear in CIV VI.
Agreed... although aren't they already sort of included as a city state? (Mohenjo-Daro)
And no, it's not just India. That's like saying Roman = Byzantine = Italian, Celtic = English or Native American = USA.
All have common points, geography being the main, but they are distinct entities and different empires/Civs in their own right.
As an aside, I'd be interested to see some of the more mysterious Civs appear in game, unfortunately very little is known about very unusual ones, such as the Tiwanaku or Anasazi, I don't think there's any kind of record of leaders or anything, which is a pity (much like the Harrappan)
Does anyone know of any others where perhaps a little more is known that could be added as an unusual civ?