Sid Meier's Civilization VI

Sid Meier's Civilization VI

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LLOYD AF Nov 18, 2016 @ 1:53am
Stop them spreading religion?
As the title says how can I stop them spreading religion? They don't ask of they can cross the boarder or anything...They just walk into my cities spreading random relegions.

Thank you.
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Showing 16-30 of 65 comments
Giulk Nov 18, 2016 @ 4:39am 
Originally posted by Mansen:
Originally posted by Giulk:
New religion meccanic is ridicolous, You are obliged to "spammed" apostlet and surrounding your cities for defence, useless to ask the opponent to not convert your city.

And now it's a victory goal, not just a bonus mechanic. A victory goal needs more gameplay. That being said, I definitely agree that Religion is too unit heavy - and Firaxis have already tried to address that with the patch today. Units cost more but have more charges.

The question is when one wants to play as the only victory condition domination, I find it really boring apostelt spamming, virtually it becomes a war within a war, no alternatives except those to declare war.


I find that in civ6 is really difficult to play without conflict because of bad AI.
Last edited by Giulk; Nov 18, 2016 @ 4:39am
OZFugazi Nov 18, 2016 @ 4:51am 
have no issues with religous spam anymore. i admit, it took some time to understand the AI, and even more so, to understand the power of using inquisitors. inquisitors are where its at. i no longer use apostles, unless i have them martyred for the relic.. or if i want to spread and clear existing religion, at the same time. they simply cost way too much, to use as front liners.

AI likes to go after your apostles and inquisitors with their apostles. just park them next to your holysite and sleep them. they will heal, and the attacking apostle will die. as for the AI missionaries.. fk em.. let them come. takes 2 missionaries to usually convert one of my towns.. and one inquisition charge (out of 2).. to completely turn it back to my religion again. in other words.. costs the AI 200+ faith to convert.. for my 50+ charge.. to clear it. satisfying to see a holy barrage, melt. and they stop. they run out of faith or move on to easier targets.

i build one holy site per city.. try to get it close or adjacent if possible, for my "main" cities. my not so important cities, or ones that i have captured. i park one or two inquisitors.. usually enough. but by that time, there is nothing to worry over. as end game the AI putters out.

there will be times i have to declare war, to stop my capital from being converted, very early or at start of game, depending on how close they are to me. but rarely a problem, as war monger penalties are low if any..

OR

you could park scouts (non maintenance cost units) around your city, and use them to block the conversions.

not at all trying to defend the over the top flood of AI missionaries.. needs to be tweeked imo. but this is how i learned to deal with it.

all the best.

Last edited by OZFugazi; Nov 18, 2016 @ 4:53am
wilsonstone Nov 18, 2016 @ 5:29am 
Originally posted by Mansen:
Originally posted by LLOYD AF:
As the title says how can I stop them spreading religion? They don't ask of they can cross the boarder or anything...They just walk into my cities spreading random relegions.

Thank you.

Have apostles standing ready around your cities - This is how the religion mechanic works. You either fight back with your own religious units, take it in the rear...or declare a holy war.

It would be interesting if the AI CIvs honored the "Promise not to convert my cities" thing, but they don't. None of them. I just declare holy war and wipe them out.

If I didn't have a religion of my own it wouldn't irk me as much, or of course, if I were playing as Kongo.
Breadsmith Nov 18, 2016 @ 5:58am 
There's also a religious tenant that stops your cities from losing faith when you lose a faith battle near them. This, plus the above Inquisitor garrison can help to almost completely stop religion spam.
butterbattle22 Nov 18, 2016 @ 6:28am 
Very well said, OZFugazi

If I don't have my own religion, I don't really care if other countries' religions are conducting lightning storms around my cities. Actually, it's mildly entertaining. Sure, the founder might get a small bonus, depending on what belief they chose, but I'll get the belief bonuses too.

It only becomes an issue if I note that one religion has a chance of becoming dominant in the game, which is quite rare, especially on any map with multiple continents. Although, occasionally, I'll get irritated when there's a missionary standing on a tile that I'm trying to get to (usually a worker).

Spending the extra production/money to make extra warriors and scouts just so you can park them around your cities is a collosal waste of resources, imo. The bonus that you're keeping from the civilization spreading their religion is bread crumbs compared to the tax you're enacting on yourself.

It's only worth it if I'm trying to protect my own religion. And if I have my own religion, I should be protecting it with inquisitors and apostles, rather than parking units around my cities. If a neighboring civilization is hitting me with waves of missionaries, but I don't even have enough faith to make one inquisitor to protect myself, that's my own damn fault. That's not much different than complaining about AI aggression after they destroy my capital because I didn't have any military/awareness/foresight/strategy (although there are issues with AI aggression).

And once you understand religious combat, it's easy to fight off enemy religions. In fact, it usually ends up helping me spread my religion. The AI is stupid with religious combat, just like regular combat. They always come from the direction of their civilizaton and try to convert your closest city. If you just park a couple of inquisitors/apostles in a line next to that city, they'll just walk up to them over and over again and suicide.

Make sure you upgrade an apostle to have the +20 religious combat.
Last edited by butterbattle22; Nov 18, 2016 @ 6:34am
zxcvbob Nov 18, 2016 @ 6:43am 
I'm trying to figure out religion in civ6. The neighbor AI of course knows all the rules.
I have tons of faith but don't know what to do with it. England has spammed apostles (not missionaries) and converted all my cities even tho' I told her to stop and she agreed. I never saw any option to buy an inquisitor. I tried buying an apostle to convert my city back, but he has her religion instead of mine.

Yeah, I know at this point the thing to do is destroy England. (she has converted every city on this continent, but there's another strong religion on the other continent that I haven't met yet.) Japan might join me in this, cuz she converted his holy city too...

How do I get my religion back, or is it a lost cause?
OZFugazi Nov 18, 2016 @ 6:55am 
Originally posted by zxcvbob:
I'm trying to figure out religion in civ6. The neighbor AI of course knows all the rules.
I have tons of faith but don't know what to do with it. England has spammed apostles (not missionaries) and converted all my cities even tho' I told her to stop and she agreed. I never saw any option to buy an inquisitor. I tried buying an apostle to convert my city back, but he has her religion instead of mine.

Yeah, I know at this point the thing to do is destroy England. (she has converted every city on this continent, but there's another strong religion on the other continent that I haven't met yet.) Japan might join me in this, cuz she converted his holy city too...

How do I get my religion back, or is it a lost cause?


hi zx. good to see you from civ 5.

unless you have another city, not converted yet.. or a back up missionary/apostle/inquisitor created from your holysite .. before it got converted to the enemies religion. there is no way to convert it back. in civ 5.. over time your holy city would slowly convert back. not the case in civ 6.

as for inquisitor.. when you create or spawn (mahabodhi temple wonder) an apostle.. you have three options. you can level it with an ability... you can evangelize it, gaining additional beliefs (2more one per apostle), or you can choose to launch an inquisition. launching the inquisition from an apostle, kills the apostle.. but gives you a new build option.. for inquisitor. from any city that has a holy site.

all the best.
zxcvbob Nov 18, 2016 @ 8:19am 
So at this point, is all the faith I have good for anything later in the game? (not sure where we are now; I think I'm the tech leader, and I have muskets, bombards, and field cannons, but not frigates) I have 3 largish cities and one newly-founded city to gain a coastal city and a 2nd source of niter.

I assume I should DoW England and capture London (and maybe all her cities), then make sure that religion on the other continent doesn't spread to my cities. That way, nobody can win a religious victory. I've only been in one war so far; Norway declared war on me and I killed all his units but I only took one city -- a CS which I liberated.
Tatanka Nov 18, 2016 @ 8:31am 
Lol, had the craziest battle happening in my territory a few minutes ago. Standard map, so five religions.
And every single religion had like three to four apostles all in my territory.
Huge religous battle ensued and i was like wtf is going on???
But taoism was not impressed, nothing got converted. But still, didnt know if i had to be annoyed or amused, was rather epic battle.
OZFugazi Nov 18, 2016 @ 10:06am 
Originally posted by zxcvbob:
So at this point, is all the faith I have good for anything later in the game? (not sure where we are now; I think I'm the tech leader, and I have muskets, bombards, and field cannons, but not frigates) I have 3 largish cities and one newly-founded city to gain a coastal city and a 2nd source of niter.

I assume I should DoW England and capture London (and maybe all her cities), then make sure that religion on the other continent doesn't spread to my cities. That way, nobody can win a religious victory. I've only been in one war so far; Norway declared war on me and I killed all his units but I only took one city -- a CS which I liberated.


well.. if you care to finish your game.. then yes. if you notice that one civ is getting close to a religious vic. stop them. you can open your victory conditions screen and see whats what. you can also open up the religion screen and see how many cities have been converted of said religion. or, if you notice that the religion you were converted too..is in jeopardy of loosing to religion. feel free to spred it for them.

as for your now defunct faith pool.. unless the religion you were converted to, has a belief that allows you to spend your faith on campus upgrades.. or there is a city state in your game, (i think Valletta), that allows you to spend your faith for encampment and wall upgrades. the only other thing you can spend your faith on.. is buying out great people. which can be great.

or.. start over. :D:
rokenn Nov 18, 2016 @ 10:47am 
When some other country gets too aggressive with missionaires I just declare war, overrun all the religious units then make peace. It seems to get the message accross.
zxcvbob Nov 18, 2016 @ 10:47am 
I played for a half-hour at lunch. Japan declared war on me (and fought pathetically) and England took advantage of the situation and DoW'd me 3 or 4 turns later. I killed a bunch of Japanese units and razed a little city that he forward-settled in my backyard (captured it with a scout), and just defended against England. Peaced-out with Japan and then went honeybadger on England. I've captured London; then instead of also taking her last city (Bristol?) I offered her peace for all of her gold, luxuries, and relics. She's still in the lead for a religious victory, but I don't see how she can recover from this. Maybe I can sic Japan on her and he'll wipe her out.

Japan managed to pillage my industrial complex. It seemed to take as many turns to repair as it did to build -- then I also have to repair the workshop and that is taking *longer* to repair than building it did. Grrr.

Oddly enough, I'm friends now with Norway. I built a harbor in that little coastal city and I bought a frigate (expensive!) and I guess he was impressed by that.
RuntWolfApologist Nov 18, 2016 @ 11:02am 
It really shouldnt be hard for a modder to make the missionaries and apostles move like normal units, meaning they wont be able to cross another civs border without open borders pact.
Farit Al-Jungali Nov 18, 2016 @ 11:30am 
Need a mechanic to allow scince per turn to fight religious conversion too!
SamBC Nov 18, 2016 @ 11:36am 
Originally posted by zxcvbob:
So at this point, is all the faith I have good for anything later in the game? (not sure where we are now; I think I'm the tech leader, and I have muskets, bombards, and field cannons, but not frigates) I have 3 largish cities and one newly-founded city to gain a coastal city and a 2nd source of niter.

I assume I should DoW England and capture London (and maybe all her cities), then make sure that religion on the other continent doesn't spread to my cities. That way, nobody can win a religious victory. I've only been in one war so far; Norway declared war on me and I killed all his units but I only took one city -- a CS which I liberated.
Patronising great people and getting naturalists. Plus of course anything else that the religion you've landed up with enables you to buy with it.
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Date Posted: Nov 18, 2016 @ 1:53am
Posts: 65