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Keep expecting the desktop to fly out the window.
To me that seems quite low, especially for a game that has a lot of deterministic choices to make, which is pure CPU stuff.
this game is almost completely 2 threaded.
ignore the benchmark tool, in actual gameplay this game will never use up more then 60-70% of a core on a modern intel core-i cpu, and it will only spike 2 of those cores.
you on an amd 8 core? might be coded differently for you.
On an intel it sticks to 2 cores.
Of course, if you monitor it by looking at Task Manager or similar while the game is in the background, you won't get a realistic result.
does MSI afterburner monitor core activity incorrectly?
I know what I'm talking about. this is a 2 core game on MY intel cpu.
When I use Task Manager the actual game is using 50% of the CPU but the Steam application "Steam Client Bootsrapper" is using 30% of the CPU. This only happens when I play multiplayer. I was just wondering if this was happening with anyone else?
(I see 28 before it gets to the main menu, btw)
https://www.youtube.com/watch?v=cbOijfKWWEY
I'm having the same problem in single player with a similar machine, (i7-6500, AMD R2 290). Takes off like a rocket then crashes out (black screen with sound). Have played it with Rise and Fall get to the late(ish) game before so seems to be the latest patch.
I don't know how many cores this game really can utilize, but what I know for sure is that Windows will always try to use all of your cores, means it will put workload on that core that has the least to do. Thats why you can see workload being done on all cores if you are on a modern Windows.
My i7 8700k is being used up to 60% while processing late game turns.