Sid Meier's Civilization VI

Sid Meier's Civilization VI

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WAYNE 1 Nov 16, 2016 @ 11:34pm
High CPU Usage
Hello, when playing in multiplayer games I see that the Steam Client Bootstrapper is using close to 30% of my CPU. I was wondering if anyone else was experiencing this?

My current specs are:
Intel i5-6500 @ 3.20GHz
NVidia GTX 1070
16.0 GB of RAM
ASUS Z170-A Motherboard
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Showing 1-13 of 13 comments
Martin (Banned) Nov 16, 2016 @ 11:47pm 
heh you should hear my gpu.. sounds like a prop aircraft taking off..

Keep expecting the desktop to fly out the window.
Last edited by Martin; Nov 16, 2016 @ 11:47pm
donald23 Nov 17, 2016 @ 6:30am 
Wait, 30% is high CPU?
To me that seems quite low, especially for a game that has a lot of deterministic choices to make, which is pure CPU stuff.
Azanimefan Nov 17, 2016 @ 6:39am 
Originally posted by donald23:
Wait, 30% is high CPU?
To me that seems quite low, especially for a game that has a lot of deterministic choices to make, which is pure CPU stuff.

this game is almost completely 2 threaded.

ignore the benchmark tool, in actual gameplay this game will never use up more then 60-70% of a core on a modern intel core-i cpu, and it will only spike 2 of those cores.
donald23 Nov 17, 2016 @ 6:48am 
Originally posted by Azanimefan:
Originally posted by donald23:
Wait, 30% is high CPU?
To me that seems quite low, especially for a game that has a lot of deterministic choices to make, which is pure CPU stuff.

this game is almost completely 2 threaded.

ignore the benchmark tool, in actual gameplay this game will never use up more then 60-70% of a core on a modern intel core-i cpu, and it will only spike 2 of those cores.
That's not what my monitoring tools tell me. Civ6 uses usually all 8 threads, some a bit more, some a bit less, but all of them none the less.
Azanimefan Nov 17, 2016 @ 6:51am 
Originally posted by donald23:
Originally posted by Azanimefan:

this game is almost completely 2 threaded.

ignore the benchmark tool, in actual gameplay this game will never use up more then 60-70% of a core on a modern intel core-i cpu, and it will only spike 2 of those cores.
That's not what my monitoring tools tell me. Civ6 uses usually all 8 threads, some a bit more, some a bit less, but all of them none the less.

you on an amd 8 core? might be coded differently for you.

On an intel it sticks to 2 cores.
SamBC Nov 17, 2016 @ 8:13am 
Originally posted by Azanimefan:
Originally posted by donald23:
That's not what my monitoring tools tell me. Civ6 uses usually all 8 threads, some a bit more, some a bit less, but all of them none the less.

you on an amd 8 core? might be coded differently for you.

On an intel it sticks to 2 cores.
Even if it were more able to take advantage of AMD's module structure, that would still translate to 4 cores on Intel.

Of course, if you monitor it by looking at Task Manager or similar while the game is in the background, you won't get a realistic result.
Azanimefan Nov 17, 2016 @ 11:16am 
Originally posted by SamBC:
Originally posted by Azanimefan:

you on an amd 8 core? might be coded differently for you.

On an intel it sticks to 2 cores.
Even if it were more able to take advantage of AMD's module structure, that would still translate to 4 cores on Intel.

Of course, if you monitor it by looking at Task Manager or similar while the game is in the background, you won't get a realistic result.

does MSI afterburner monitor core activity incorrectly?

I know what I'm talking about. this is a 2 core game on MY intel cpu.
WAYNE 1 Nov 17, 2016 @ 11:18am 
Originally posted by donald23:
Wait, 30% is high CPU?
To me that seems quite low, especially for a game that has a lot of deterministic choices to make, which is pure CPU stuff.

When I use Task Manager the actual game is using 50% of the CPU but the Steam application "Steam Client Bootsrapper" is using 30% of the CPU. This only happens when I play multiplayer. I was just wondering if this was happening with anyone else?
SamBC Nov 17, 2016 @ 1:41pm 
Originally posted by Azanimefan:
Originally posted by SamBC:
Even if it were more able to take advantage of AMD's module structure, that would still translate to 4 cores on Intel.

Of course, if you monitor it by looking at Task Manager or similar while the game is in the background, you won't get a realistic result.

does MSI afterburner monitor core activity incorrectly?

I know what I'm talking about. this is a 2 core game on MY intel cpu.
Well, there's no guaranteeing what the CPU or scheduler will do... but you could look at the actual number of OS threads the game uses, just using task manager (enable the threads column).

(I see 28 before it gets to the main menu, btw)
Last edited by SamBC; Nov 17, 2016 @ 1:42pm
rarely Dec 26, 2016 @ 2:43pm 
Same problem here
GeNeRaL_GoLeC Jan 4, 2018 @ 11:34am 
Yep - this could be a problem
https://www.youtube.com/watch?v=cbOijfKWWEY
stumpysheep Feb 19, 2018 @ 1:49pm 
Originally posted by Justified:
Hello, when playing in multiplayer games I see that the Steam Client Bootstrapper is using close to 30% of my CPU. I was wondering if anyone else was experiencing this?

My current specs are:
Intel i5-6500 @ 3.20GHz
NVidia GTX 1070
16.0 GB of RAM
ASUS Z170-A Motherboard

I'm having the same problem in single player with a similar machine, (i7-6500, AMD R2 290). Takes off like a rocket then crashes out (black screen with sound). Have played it with Rise and Fall get to the late(ish) game before so seems to be the latest patch.
Hutzi Feb 19, 2018 @ 11:19pm 
@Azanimefan
I don't know how many cores this game really can utilize, but what I know for sure is that Windows will always try to use all of your cores, means it will put workload on that core that has the least to do. Thats why you can see workload being done on all cores if you are on a modern Windows.

My i7 8700k is being used up to 60% while processing late game turns.
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Date Posted: Nov 16, 2016 @ 11:34pm
Posts: 13