Sid Meier's Civilization VI

Sid Meier's Civilization VI

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suds2002 Mar 28, 2020 @ 6:58am
Pressure from nearby citizens help?
Hello, I'm about 30 hours into my first game in Civ 6, I'm going for a domination victory. I'm having major issues when taking over cities with "pressure from nearby citizens". So much so that my cities revolt after 3/4 turns and flip back.

Could I please get some tips on how to combat this please? Ideally if somebody could also recommend a mod, that'd be great to.

Thanks
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Showing 1-9 of 9 comments
gimmethegepgun Mar 28, 2020 @ 7:07am 
Take multiple cities in short succession. That will decrease enemy pressure and increase your own.
suds2002 Mar 28, 2020 @ 7:20am 
Thanks, any civics, buildings, wonders, mods that can help with this please?
Darc Mar 28, 2020 @ 10:00am 
It's all about loyalty pressure. Conquering a city will have negative loyalty for a bit due to occupation, to counter this you'lI want to keep a unit garrisoned till the occupation icon goes away. Additionally, install a governor on the city and nearby cities (they add pressure, and Amani has a special promotion that lowers other civs loyalty if obtained), try to grow nearby city populations quickly (more citizens adds pressure), look for policies that add loyalty, excess amenties in the city will also adds loyalty.

If you conquer a lone city with none of your other cities around or you conquer a city with several big opponent cities nearby, you're going to have a hard time.

Good Information:
https://civilization.fandom.com/wiki/Loyalty_(Civ6)

Hope some of that helps!
Magma Dragoon Mar 28, 2020 @ 10:30am 
you can always raze cities that lack luxuries or wonders that would benefit you
gimmethegepgun Mar 28, 2020 @ 11:20am 
Originally posted by Magma Dragoon:
you can always raze cities that lack luxuries or wonders that would benefit you
Razing cities makes keeping the future captured cities harder as you no longer have the loyalty pressure from their population helping you keep new acquisitions loyal.
Also even aside from loyalty it's almost never worth burning a city down unless you were trying to make a canal city very close by (and even then, is it REALLY worth it?)
Last edited by gimmethegepgun; Mar 28, 2020 @ 11:20am
Maya-Neko Mar 28, 2020 @ 11:39am 
It's normally enough to have a triangle of 3 cities to get enough pressure to at least 2 of the cities, most of the time even all of them. If a city still looses loyalty, then putting in a governor is a good idea.

And you don't need every single city for a domination city. The capital and 2-3 cities around it are normally enough and everything else can be razed, especially the ones which were placed on abysmally bad locations.
Last edited by Maya-Neko; Mar 28, 2020 @ 11:42am
gimmethegepgun Mar 28, 2020 @ 11:41am 
Originally posted by Maya:
And you don't need every single city for a domination city. The capital and 2-3 cities around it are normally enough and everything else can be razed, especially the ones which were placed on abysmally bad locations.
No, you don't need every city, but it's very rare for a city to not be a net benefit for you. Razing them wastes so much.
Maya-Neko Mar 28, 2020 @ 11:42am 
That's just true for the early or mid game, but in the lategame you normally already have everything you need to beat the AI. Adding more cities to your empire just makes it harder to get every city happy without any real benefit on production or something like this.
Last edited by Maya-Neko; Mar 28, 2020 @ 11:42am
suds2002 Mar 29, 2020 @ 10:35am 
Thanks all, this has been very helpful :)

Although I am hoping for a mod for this as this aspect isn't really for me.

Thanks
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Date Posted: Mar 28, 2020 @ 6:58am
Posts: 9