Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. Choose a 15% border growth pantheon
2. Play as Russia (every GP you spend in a Lavra will expand that city). They also get a bonus rate of expansion.
3. Increase your cities population. (15% growth rate pantheon etc..)
4. Buy up tiles
5. Use a great person
Culture production is also important to get Civics, which are almost as important as technologies from research.
Some of the Pantheon beliefs might give culture. You might be able to get some culture from the right Policies, which you will to get via the Civics track, i.e. from accumulated culture across your Civilization. Some of the additional buildings from religious beliefs might also give cultural points. (I prefer Faith Points myself).
I get my most of my early to early mid game production of culture from Monuments which should be one of the first three buildings (Monuments, Granaries, and City Walls) you usually build in most cities. In fact I try to build Monuments and Granaries in ALL cities, city walls are slightly optional, although Barbarians can make them more important.
added: In special cases where there is no Barbarian threat you "might" not build city walls. The normal case is to build city walls, if for no other reason than their ranged artillery bombardment you get with the city walls, as well to keep enemy units from taking the city for free while you were not paying attention.
Also you need Ancient City Walls as the starting point to build later and better walls.
added: with the ranged entertainment buildings change so that you only get the best one of each type applying, instead of multiple buildings if they are in range. I think that my first emphasis will NOW be maximizing amenties over any other choice such as religious/pantheon beliefs, buildings, Policies, etc. Before the change I was going for Faith Points and/or Culture points
City walls are definitely not optional, unless you have many units stationed in your city. The computer always builds walls, if you haven't noticed.
Or use gold to buy tiles. Which is sometimes smart to do on offense and defense.
If the AI drops a city next to you, you can quickly buy up tiles to cut it off, disabling any expansion they might gain from it. That's if you don't want to attack them.
On offense you can cripple them by dropping one of your cities next to theirs and then buying up a whack of tiles.
This completely cripples them.
And Rome is possibly talking about population when they say your cities are big. If it's the space taken up, that would be size of your territory, which Rome does go on about a bit.
If you are not building monuments in your cities, then that is where you have to start changing things to get more border growth. Build Monuments in EVERY CITY.
Yup, Monument is the first thing that should be built, in any new settled city besides your very first city (You can go Slinger, Scout, 2nd warrior, builder, settler, monument, in that order, for your very first city).
trajan AI, though, only wants to see you have more tiles in general, not only from culture growth but also new cities. if your total tiles are equal or greater than his you get a small diplomacy bonus for his agenda. if you have fewer total tiles it will contribute to declining diplomacy every turn, until it will inevitably see you as food anyway.