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A complete ban would be way too overkill. Too many incidents of accidental bans.
A better idea is to rate the users for playtime and continuation and give the host the option to select from the rated users.
Simple .. I finish the game or get eliminated, A rating.
I rage quit ... F rating.
B thru D/E would be based on total time relative to game point rating before quiting, and maybe give the option to mercy quit.
Average it out over time.
Rate the host as well.
Sure most people would be happier if everyone who joined a game stayed until they were out, but they also know life happens.
This game doesn't strive to be an esport, there's no rankings beyond your personal scores. The developers have no incentive to try and referee stuff like that in a game like this. Even in multiplayer XCom where they added more robust mp features, they didn't bother to set up software guardrails to ensure 'good' behavior.
It's great that you host your own games, but you sound like you'd be better off if you cultivated a friendlist of like minded people who play for the same reasons.
You and the OP have good points.
I agree with the OP, if there is a multiplayer game in the cloud that I join, I should be prepared to play until I cannot. Otherwise you basicaly wasted everyone elses time.
Thats not fun for the other players and it makes the rage quitter a poor sport.
Your point though of having a decent friends list that you can rely on is key to not getting frustrated with random players you dont know.
My suggestion of rating system is sort of the happy in between spot and pernalizes those players that rage quit games because they cannot compete and wasted everyones time.
I think you've missed the entire point of the OP. Either that or you're trying to side with the quitters than ruin online gaming.
The rating idea would work well. You could then have an option to filter out the regular quitters maybe.
If you play with ppl in the group you would get what you want.
Got any links?