Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
One should do this (same with features like woods) when you know you are going to remove it anyhow. For example when you want to build a district or wonder (or you build a farm/mine on a tile with wood). Note that there is no harvest done when the resource or feature is removed by a wonder or district! Also, sometimes you want to get a quick boost on population of production (finish a wonder?).
Make sure you have Magnus established in the city the harvested resources' tile belongs to for +50% on the base yield. It used to be +100% but they reduced it because it was too good. It is stilla avery powerful ability, as you can get a huge boost in the early game.
Doing good micro on your builder/governors and feature removal is one important skill set in Civ6.
My personal opinion is that it is best used when you need the tile for something else, like a district or wonder. However, there may be circumstances where the population growth now is better than the extra food over time. For example, if it was a difference of 2 food on the tile, then it would take 175 turns to get that much out of the tile, and a pop would have to work that tile. If you harvest the fish then you get all that food now, and your pops can be working other tiles.
What this means is that any resources that are just outside our city workable tiles are perfect for harvesting. I make sure to harvest all of these for the bonuses they give.
Yes we can build more cities to reach them but this is not always do-able or even worth it. Many Coast and Ocean tiles are good examples where we can't build another city to actually reach them and thus are perfect for harvesting.
Hope this helps somewhat and gives you a tip as to when and why you may want to harvest. :)
Just to clarify, is the harvest stored or used?
Sounds like used immediately.
I have seen that with production being completed.
But I want to know about food.
Does food get stored or used immediately and when you hit max use but have more food does that push pop growth fast?
The harvested food pushes your growth in the way that you 'skip' rounds: If you make 5 food per round and harvest 100, you get 20 rounds worth of growth.
Used right away. Most time for food you will see the increase in population right away. Sometimes not so however if the city already has a big population but it will still count towards the next increase.
So I guess the answer is both lol. It is stored but in most cases used right away if the harvest amount is enough to increase population. If not it sits there and will still help the growth.
I harvest all Marsh tiles for example which give food and you can see the population rise if not right away the next turn or so. Especially if I am harvesting multiple Marsh tiles.
It depends on the definition of 'ues' and 'store', as the use for food is being stored until one has enough for pop growth... And yes, the amount harvested is usually very high and fills the storage immediately. Always use Magnus in the city when you harvest! Can't say this often enough ;).
Yeah I think that's what I was meaning to say, thank you lol.