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You can't harvest luxuries, only put appropriate tile improvements on them.
So as your city grows, as you add more tiles into your realm, you can improve these tiles with improvements, which will add an according amount of food, production, gold, etc. To improve a tile (as you said have the appropriate technology) move your builder to the tile and click the option you'd like to use to improve that tile. The given options will be in a box to the left of the builder placard (the builder's placard is in the lower right of the screen, as any unit you select). The tile must be inside either your cultural border or inside the cultural border of a city state of which you are suzerain. Performing the action will use one builder charge, unless it is a repair which uses no builder charge.
Improved luxuries (the first of which, duplicates do not) add amenities (happiness) for your people. You do not need to "work" a tile to gain the amenity benefit of an improved luxury. If you have duplicates (2 improved coffee tiles) you can bargain with opponents to sell them for gold per turn, or other stuff, perhaps a luxury you don't have. Don't sell the last one of a given luxury, though, unless you're sure you can go without that amenity (and it's fine if you can, so you do, just keep it in mind)
There are 3 types of resources, namely Bonus, Strategic and Luxury resource. Coffee is a luxury resource. You can't "harvest" a luxury resource. It's there from the start, it will be there until the game ends. Take that into account when placing your districts and wonders because some wonders require specific conditions in order to be built. You can, however, place wonders or districts on top of strategic resources (I think). The only resource you can harvest are the bonus resources.