Sid Meier's Civilization VI

Sid Meier's Civilization VI

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awase149 Feb 27, 2019 @ 5:26pm
What happens when you run out of an energy resource?
What happens when you run out of an energy resource? For example I lose my oil resources due to natural disasters, but I still have units and power plants that require oil. Do the units deactivate? The same for aluminum, if I run out of aluminum because I lose resources, do my jet fighters deactivate?
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Showing 1-11 of 11 comments
epicsimian Feb 27, 2019 @ 5:59pm 
Power plants stop providing power and units can't heal.

(not aware of planes deactivating but would be interesting to find out)
Prometheus Feb 27, 2019 @ 6:42pm 
I don't know of any units that deactivate. I have not run out of strategic resources either, so I have not been able to experiment. But from what I have seen from the reports of others, and from dev commentary, epicsimian is on the money.
Dray Prescot Mar 1, 2019 @ 12:03am 
If you Oil Well gets devastated (pillaged) by a Volcano is one way, it happened to me, even though it was two tiles away and I did not have many other Oil Wells at the time. So I stopped being able to build or upgrade to Infantry or other units, and damaged units would not repair. A Flood might devastate an oil well as well, or other disasters, plus of course pillaging while at War.
Last edited by Dray Prescot; Mar 1, 2019 @ 12:05am
Eagle_of_Fire Mar 1, 2019 @ 12:05am 
I've got ironclads way before their time with a timely admiral active. Those ironclads were always active like usual but when I finally went back home to heal I could not because I was missing that key resource.

So I'd expect power plants and units act the same, akin to what EpicSimian said above.
Sam Mar 1, 2019 @ 1:43am 
Is there any penalty to combat strength if lacking resources for upkeep? (I think a previous Civ incantation did this if you lost access to the resource in your empire, although resources worked much different then of course.)
Eagle_of_Fire Mar 1, 2019 @ 2:08am 
Not with the limited experience I got with it. In fact I was utterly destroying everything in my path due to the tech difference.
Last edited by Eagle_of_Fire; Mar 1, 2019 @ 2:51am
BlackSmokeDMax Mar 1, 2019 @ 2:39am 
Originally posted by Sam:
Is there any penalty to combat strength if lacking resources for upkeep? (I think a previous Civ incantation did this if you lost access to the resource in your empire, although resources worked much different then of course.)

Watching quill18's series of videos from pre-release of GS, there was a combat penalty. Don't think I've been in position to verify if that exists in the release version.
Martin (Banned) Mar 1, 2019 @ 3:29am 
Units get 50% reduction in combat (after you run out of stored resources) and can't heal. You can't make more.

Only lack of gold makes them get deleted.

The stored resource aspect only an issue for units being maintained. Horsemen for example suffer a 50% reduction if there's no horse pastures being farmed. And can't heal. (i think)
Last edited by Martin; Mar 1, 2019 @ 3:32am
gimmethegepgun Mar 1, 2019 @ 3:31am 
Originally posted by Martin:
Units get 50% reduction in combat (after you run out of stored resources) and can't heal. You can't make more.
I don't have GS but that can't be right. Percentages don't matter in this game, it's based on the difference between the unit strengths.
I think in the prelaunch streams they said it could go up to -20, depending on how deficient you are.
Martin (Banned) Mar 1, 2019 @ 3:33am 
Originally posted by gimmethegepgun:
Originally posted by Martin:
Units get 50% reduction in combat (after you run out of stored resources) and can't heal. You can't make more.
I don't have GS but that can't be right. Percentages don't matter in this game, it's based on the difference between the unit strengths.
I think in the prelaunch streams they said it could go up to -20, depending on how deficient you are.

That could be right as well, I'll check next time I let barbs pillage my stuff..
Sam Mar 1, 2019 @ 3:36am 
So to make sure I understand--

1) If negative per turn, you can't heal, and
2) If 0 in stock *and* negative per turn, -X% combat penalty? (Variable depending on how severe the shortage is)

Is that the takeaway?
Last edited by Sam; Mar 1, 2019 @ 3:36am
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Date Posted: Feb 27, 2019 @ 5:26pm
Posts: 11