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I won more convincingly than I have in a long time with him on Immortal, so I'd be surprised if he's completely unmanageable on Deity.
If I get time this weekend maybe I'll do several test starts and see whether they confirm your findings.
I agree that it seems like a very difficult civ to get off the ground. Canada has a similar problem. I think that they are purposely challenging civs to use well.
I'd say he is really strong. Start is slow but there are plenty of opportunities to convert his insane faith and gold to military to be used at your closest neighbour in classical and medieval ages.
He isnt p laying on deity on that playthrough but on Immortal, he also has map settings to help him (but don't know which, but I know at least a hot temp world )
Well tell me how, since if you have a civ next to you (highly possibly) he spawns out units, gets science, etc. You do not, first few turns you have a choice, use your gold on a settler, builder or trade unit, it is all a gamble, a builder can increase your gold per turn, a trade unit too, a settler not so much because at the start the town does not gain a thing, since there is barely any production, that first extra town can not do much at all.
So how was your build order, what was your strat, how close was the AI, what was your map settings, how many AI/City states, got a screenshot of some of your saves you can share?
I figured that early on, the best source of faith & gold is adjacency with doubler policies, and trade routes.
So my basic tech beelines were:
This way, after getting my main 2 districts, I start accumulating resources asap for Swordsmen, Horsemen, and Mandekalu Cavalry.
My early build order in the capital was Scout, Settler, Holy Site, Settler. Founded a pantheon with Desert Folkore to supercharge my faith output. At least 2-3 strong desert cities are critical to his faith start imo, but after that you can settle wherever.
I had plenty of faith output so I eventually ended up purchasing my prophet and founding a religion with Jesuit Education (later added Pilgrimage, Crusade & Mosques). With this setup, I can purchase all the buildings in my main 3 districts with either resource, which is ideal.
Since Mali's cities don't get penalties to constructing districts, those were always build priority in every city. Units and district buildings should be purchased rather than built, as much as possible.
For Desert cities, my district ranking was:
Non-deserts did:
An immediate Golden Age was relatively easy to achieve by clearing a few camps and building a Suguba. I picked Monumentality, obviously, to spam out settlers & builders with faith.
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My strategy regarding the nearby AI:
First settler went near Dido to my east to block her, then I showered her with trades to secure friendship. She eventually became my long-term ally for a Military alliance while I was fighting and later a Religious one for more output.
Eleanor was to my west and posturing with her warriors, so I pre-empted her by stealing a settler with my scout and levying a nearby city state (basic Amani plus one envoy, similar to the Matthias move). I used the free warriors to gum up and thin out her hordes while I purchased slingers and later upgraded them to archers. Eventually went peace after thinning her army, simply to build up my cavalry near her borders un-harassed. Eradicated her later by leveraging Crusade with an army of Horsemen and Mandekalus (most were purchased), and a few Swordsmen escorting Apostles/rams.
At that point I had a pretty big empire, but now Suleiman to the south was spamming Apostles from his religion at me. Couldn't have that, so I went to war with him while beelining Cuirassiers, because as it turned out Eleanor had been sitting on some decent Niter. That war dragged a bit more, but the same strategy using escorted Apostles and Crusade worked pretty well.
Apparently he had killed Yerevan earlier, but for whatever reason, its suzerain bonus has not worked since liberating it (has anyone seen that before?)
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Anyway, everyone on my continent except Dido is dead at this point and right now I'm just spamming super Moksha Apostles across the sea. It's turn...175 right now, and nobody is even beginning to approach a competing victory. If Yerevan was working, this would be over quite fast, but meh, it's a good test for achieving this victory without the super-optimal Yerevan suz.
(edit: cleaned up formatting and hopefully less painful to read lol)
I won Religious Victory on turn 214, it would have been much faster, probably pre-200, if Yerevan suz bonus hadn't failed to function after it was liberated. So that's a weird thing, I am using a few cosmetic mods (no gameplay affecting ones!) and it's possible that one of those was fiddly about it somehow.
Screenshot of the post-game victory state and my core cities:
https://steamcommunity.com/sharedfiles/filedetails/?id=1671326162
Prior to this game I ran ~30-40 turns of four different starts to gauge how his early game plays. This particular game is the continuation of the start which I judged to have the best choices for build order, tech, etc (as in the above post).
Here are the bullet point observations that I have from my recent games:
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I think you could actually achieve several various victory types with him. If I wasn't trying to convert everybody I could have done much stronger empire-building using my faith exclusively to purchase units, district buildings, and even districts (via Moksha). He could easily compete for Scientific, Domination, probably even Cultural victory in this way.
Oh, and sorry for taking over the thread with these huge posts lol, but hopefully this is helpful.