Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I had Alexander compete me on Oxford University once, I won out eventually in a surprise.
I repeated many attempt on that wonder after many repeat attempt to boosting it still fails...
Then it snaps!
If I raise the entire world have everyone to fight against him alone, would he instead go direct his effort towards war until he eventually gave up building that wonder.
And surprisingly it works he simply cannot focus on wonders due to the war, what amuses me more was he was never the same after that, no more wonder building just pure warmonger with all its surronding neighbours.
War weariness accumulates and nets a hit to amenities, where amenities are generally how "happy" your population is, kept afloat by luxuries, entertainment and water park districts, policies and specific religious beliefs. If your amenities fall below -3 there is a % chance each turn of spawning insurrectionists who will attack whatever is near them, and that % increases as you have further negative amenities. Also, you lose income/production from lower amenities.
I practically nuke every city I attempt to conquer.
Also, while on the subject of amenities, multiple luxuries do not stack. 2 silver isn't useful, trade one of them away. Most luxuries give 4 amenities, a few give 6 (perfume, cinnamon, clove) but these will be split among cities +1 each. That's just how they're distributed. Some amenities can be more targeted as entertainment districts and buildings, certain religious beliefs, some tile improvements, some retired great people effects.
Here is a good reference for amenities.
https://civilization.fandom.com/wiki/Amenities_(Civ6)
oh, and, to your original question, yes, AI suffers war weariness just as you do, unless the AI is Alexander.