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Would also rename my capital Altantis. No obvious reason, just think it is a good name for a good city.
On the other hand you might be able to get tribal villages and barbarian encampments to grow into friendly cities and eventually part of your Civilization. I can remember versions of Sid's Civ where the Barbarians had Cities and could conquer Cities.
Also we might be able to get City States to join our Civilization. This could be done in Civ 6 without major changes to the program. Or maybe we could have the Cities that revolt to Free Cities become City States instead. They could make revolts to Free Cities (or City States) something that happens a LOT more often in Civ 6. Former City States and conquered Cities should be particularly prone to revolting from you, and a lot more easily than they do now.
Then of course, there are Civil Wars that can divide a Civilization, or a bunch of warlords dividing up a conquered area like what happened when Alexander the Great died. Religious Wars that divide a Civilization would a variant on Civil Wars.
Then the Industrial Age Global Warming due to CO2 (and other Greenhouse gases such as Methane which is also produced by human farm activities) when it happens would lead to some MAJOR and QUICK (on a game scale) changes in Sea Level as well as changes in terrain on tiles.
During the early Ice Age start, habitable areas would be smaller and more isolated from each other. Separated by a lot of Ice and Tundra and Glacier terrain. On the other hand there would be a lot more land bridges between what will be separate islands and continents once the oceans rise. A lot of important resources could be blocked by GLACIER as a Terrain type, with the Glaciers gradually withdrawing, until the Industrial Global Warming speeds things up. You could even have some new Techs based on getting access to resources under the Glaciers.
So in this DLC, a certain amount of Global Warming (particularly before the Industrial Age) serves some useful/helpful purposes. The problem being when things become a lot more rapid, and to keep it from going too far.
Are many of you aware that about 5 or 6 Million years ago ( long BEFORE the current Ice Age period), the Straights of Gibralter was a land bridge? The problem/opportunity being that the rivers draining into the Mediterranean Sea bring in less water than evaporates from it. Normally this is taken care of by water flowing in from the Atlantic Ocean. But a land Bridge blocking the Straights leads to the Mediterranean Sea mostly drying up. This is another not so well known fact from Earth's geological history
I also don't know why they didn't add desertification to the climate mechanics. Would be great to fight in a post climate change world where it's deserts and constant storms. Only a handful of cities left for each civ, nuking it out. Slowly regressing to barbarism.
So much potential lost...
Bye, I just got my DVD/BluRay for Crimes of Grindlewald, and I am going to be busy watching and re watching it (so far I have only read the screenplay, so I know what happens, but I never saw it in the theater since I am staying home to help my mother when she needs it. She is 88 and I am 66).
So I will be offline for a while. I hope you found my suggestions interesting, and maybe they might lead to a future DLC or Mod.