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I have 14 cities by turn 207 in my current game: https://i.imgur.com/yhnIA4U.png
I only had 5 cities on turn 100.
As for how: I have killed 2 AI's and taken their cities and I am attacking my 3rd AI currently. I have used 4 settlers total one of them I stole/took from AI.
https://i.imgur.com/PozPYvo.jpg
That said, it is best to expand territory whenever possible in this one, since there are no penalties whatsoever for spreading out. So if you're able space-wise to settle that much without needless crowding, and they aren't poor spots, you basically always should.
By far the best way to settle fast is to use a Monumentality golden age, a good faith generator, and just buy settlers. Second to that is the common beeline of Early Empire for the +50% settler production policy. The Ancestral Hall (government plaza building) is also a big boost to expansion, though its requirements are considerably later than the previous two examples.
With this in mind, it takes less turns to regain a lost pop on a small city compared to a large one.
I usually build my settlers right away, before building any buildings or districts in my capital.
You really don't want to focus settlers less you are avoiding war, or you get some boost from it like Carthage. Mass expansion is really broken (great) in civ6, however the cost increases each time and there's only so many ideal spots. Generally it's better to focus on military after 1 settler and just go on a conquering spree, using your cities for more economic self-centered building up.
I have replayed that game from the start (as the Inca, now that I understood how to use the Inca special abilities) where I concentrated on developing 4 or 5 cities before going to War with Mali first to defend a scientific City State very close to me. After conquering Mali, I conquered Mapuche (Mapuche declared War on me) to liberate a different scientific City State that he had conquered. Both City States had been under my control and I wanted them: 2 Science to my Capital plus 2 Science to each Library from each City State is BIG early in the game. I then conquered Mapuche, and finished him off by liberating a 2nd City State.
It made a big difference in relations with the other Civs when I started the first War with Mali to defend a City State, and then defended myself against an attack by Mapuche and Liberated 2 City States. Plus made sure that that both Mali and Mapuche died by their LAST City revolting to a Free City (Mali) or by liberating a City State (Mapuche). With the 2nd War done by turn 200.
As a result I was able to keep relations good enough with the other Civs to have 5 Alliances (and I could have had a 6th Alliance if there were 6 different Alliance types available) before Mapuche even was finished off.
The big advantage to waiting (after turn 100) for the Wars was that they had more Cities to conquer with their territories well developed, plus 1 City State under Mapuche control also well developed. Plus I had the Policy (by waiting to get it before fighting the Wars) to improve Pillaging yields and I did a LOT of pillaging before conquering each City. The loot in Science, Culture and Money was HUGE. Usually equal to one or two turns income of my Empire in one of Science, Culture, or Money (depending on the type of improvements on the tile being pillaged) PER Tile pillaged. Over the course of 2 Wars conquering 7 Cities followed by another 7 Cities and 2 Liberated City States and 1 controlled City State, pillaging ALL of them, I went from a below average Score to the top Score and picked up enough Science and Culture for many Techs and Civics (at least 5 or 6 each, probably more) out of the pillaging results.
It helped that Mali and Mapuche were my only close neighboring Civs who had trouble even getting to the Inca because of a very long semicircular mountain range, which the INCA could cross when and where they wanted with their special ability to build mountain passes. Plus Mali concentrated on developing Money income, and Mapuche concentrated on Faith/Religion and Culture and Money Income development with several (religious) World Wonders to capture as well.
When you have a semicircular mountain range over 20 tiles long (plus side branches) (with your enemies on the other side of the mountains) the Inca Pass is like a SUPER HIGHWAY for moving your military units around for conquest.
This is my first Map playing the INCA, and I have fallen in love (figuratively speaking) with them and their abilities. Pericles/Greece was my OLD favorite, the Inca are my NEW favorite Civ. With the right map and a lot of mountains, the Inca will be in a strong defensive position, and can conquer their enemies when the Inca is ready, and the enemy is ready to be pillaged. In my previous game as Trajan/Rome a long continuous Mountain Range was a barrier to my expansion, with the Inca it was completely different.
P.S. it also helps to plan the city placement start by settling farther cities first then fill in the space between your cities, that way you ensure other civs don't take up land...