Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Martin (Banned) Mar 10, 2019 @ 3:55am
Trading with Ai is insanely one sided.
There is literally no point in even trying to get a remotely fair trade deal, even with friends, declared friends or allies. It just isn't even close to acceptable limits.

https://steamcommunity.com/sharedfiles/filedetails/?id=1678858114
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Showing 1-12 of 12 comments
Bouncer Mar 10, 2019 @ 4:31am 
Yeah it's bizarre. And it can be stupidly abused too. One time I wanted 12 niter and AI wanted 400 gpt for it...

Then I asked for 2 niter and he'd want 10 gold for it.

So he got 6 orders of 2 niter costing me 60g instead of 12000.
Salma Hayek Mar 10, 2019 @ 4:52am 
Ask for less, the truth is trade is broken the other way around you can infinitly abuse the AI.
Honelith Mar 10, 2019 @ 6:48am 
I hope they fix this and the AI.
Gentlest Giant Mar 10, 2019 @ 6:58am 
My experience is that the AI is willing to pay obscene amounts for small amount of strategic resources - and they tend to pay more for small units. 1 unit of iron 2 times sells better than 3 units of iron in one go. That sort of stuff.
Martin (Banned) Mar 10, 2019 @ 9:07am 
Yeh, the thing is tho, if I try to trade him 60 horses, which he can't get, for 60 iron, he still demands 1000g and 30gpt on top. Yet.. When I get Niter, he'll happily give me 60 iron for 60 niter.. which by that point is of no use to me, I could understand if trading was like "ai has you over a barrel" and won't trade what you can't otherwise get, but that's really the whole point of trading in the first place. People don't really trade what they already have. It's one of the reasons I wish they'd mix logistics into civ games, ie we could make stuff, like white goods for example with resources and trade those back to the ai etc. Like those train sims..
Last edited by Martin; Mar 10, 2019 @ 9:07am
Kimmaz Mar 10, 2019 @ 9:24am 
Depends on how much they fear you. I get sometimes all they have for a peace trade. Sometimes they offer nothing. Sometimes they demand something for free. Sometimes they give you stuff for free. Its all relative to your relations with them.
Martin (Banned) Mar 10, 2019 @ 2:27pm 
Originally posted by Baron Samedi:
https://www.youtube.com/watch?v=8aPwkXaw5z0

I've seen this video, given the number of civs available and the way people play, not everyone uses the same route and not everyone uses the exploits. So unless you're playing specifically to exploit the game.. it's not really relevant.

Although that said.. I'd ban Musa from all mp games..
Polski.Husar Mar 11, 2019 @ 3:10pm 
I experimented a bit with it. Buying strategic ressources: 1 costs 6, 2 cost 20, 3 cost 52..... So the more you demand, the higher the price per item gets - which makes no sense at all. As seen in OPs screenshot, this quickly multiples to rediculous prices.
I think AI should just convert everything thats possible to trade to "gold equivalents" and then decide based on this value. So for example a Great Artwork makes 1000 Gold equivalents on standard speed. And they will offer you this +/- a certain spread.
You could give them multipliers like +10% better/worse prices for their diplomatic stand towards you. That system would be easy as ♥♥♥♥ to implement, and still better then whatever happens now.
Last edited by Polski.Husar; Mar 11, 2019 @ 3:11pm
BLÀde Mar 12, 2019 @ 12:38am 
Originally posted by Honelith:
I hope they fix this and the AI.
doubt it been like this since day one
Martin (Banned) Mar 12, 2019 @ 1:09am 
Originally posted by BLÀde:
Originally posted by Honelith:
I hope they fix this and the AI.
doubt it been like this since day one

No the ai is vastly improved over release ai. Esp if you play with 8-12 ai civs on a huge map, where the ai all ally with each other, so you can end up in massive fights with 3-4 armies coming at you from 3-4 different directions if you goto war with them, which in turn forces you to try for other victory conditions. The actual ai controlling combat is both good and bad, it can be downright evil sometimes as the ai tries to pick a path to fight you.

In Civ 4-5 for example the ai would send soldiers from point A to point B, you could ambush and strafe those units as they moved, because they'd never stop and fight, but just keep trying to move to point B. In Civ 6, the ai will stop and fight, then continue moving to point B.

So overall many of the objections people put up have been resolved, there are also alot of people posting here about the ai, that don't actually own the game, haven't played it for months, even years, citing ai that doesn't even exist anymore and some are just good with tactics, finding it boring to play because they are actually superior to the ai. So they can play v humans, the problem with the latter is humans are actually usually worse than the ai.

Originally posted by Polski.Husar:
I experimented a bit with it. Buying strategic ressources: 1 costs 6, 2 cost 20, 3 cost 52..... So the more you demand, the higher the price per item gets - which makes no sense at all. As seen in OPs screenshot, this quickly multiples to rediculous prices.
I think AI should just convert everything thats possible to trade to "gold equivalents" and then decide based on this value. So for example a Great Artwork makes 1000 Gold equivalents on standard speed. And they will offer you this +/- a certain spread.
You could give them multipliers like +10% better/worse prices for their diplomatic stand towards you. That system would be easy as ♥♥♥♥ to implement, and still better then whatever happens now.

I agree completely, the ai seems to demand a percentage of what the player has on top of the base cost being on avg 300% more than they can pay out. If you're a relatively poor player at the time of the trade, you can usually get a better deal, than if you were a very good player with loads of income and money, ie someone people should invest in.

It reminds me of ai vendors in rpg games, which sell Swords for 3000g but buy them for 2g. It's been designed into the game purely to spite you and frustrate you, claiming too much money unbalances the game. The point of most games is to get rich, rule your empire and have all the good gear. And developers seem overly intent on trying to ruin endgame experiences in games these days. Civ's economy system is just garbage. It's easy to exploit if you want to, very badly designed and essentially makes trying to invest in it completely pointless.
Last edited by Martin; Mar 12, 2019 @ 1:17am
BLÀde Mar 12, 2019 @ 4:18am 
the ai is even more stupid now it trades away all its favors for crappy luxuries than when vote time comes they have nothing to vote with. and you will ALWAYS get your votes PASSED.
Last edited by BLÀde; Mar 12, 2019 @ 4:19am
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Date Posted: Mar 10, 2019 @ 3:55am
Posts: 12