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Then I asked for 2 niter and he'd want 10 gold for it.
So he got 6 orders of 2 niter costing me 60g instead of 12000.
I've seen this video, given the number of civs available and the way people play, not everyone uses the same route and not everyone uses the exploits. So unless you're playing specifically to exploit the game.. it's not really relevant.
Although that said.. I'd ban Musa from all mp games..
I think AI should just convert everything thats possible to trade to "gold equivalents" and then decide based on this value. So for example a Great Artwork makes 1000 Gold equivalents on standard speed. And they will offer you this +/- a certain spread.
You could give them multipliers like +10% better/worse prices for their diplomatic stand towards you. That system would be easy as ♥♥♥♥ to implement, and still better then whatever happens now.
No the ai is vastly improved over release ai. Esp if you play with 8-12 ai civs on a huge map, where the ai all ally with each other, so you can end up in massive fights with 3-4 armies coming at you from 3-4 different directions if you goto war with them, which in turn forces you to try for other victory conditions. The actual ai controlling combat is both good and bad, it can be downright evil sometimes as the ai tries to pick a path to fight you.
In Civ 4-5 for example the ai would send soldiers from point A to point B, you could ambush and strafe those units as they moved, because they'd never stop and fight, but just keep trying to move to point B. In Civ 6, the ai will stop and fight, then continue moving to point B.
So overall many of the objections people put up have been resolved, there are also alot of people posting here about the ai, that don't actually own the game, haven't played it for months, even years, citing ai that doesn't even exist anymore and some are just good with tactics, finding it boring to play because they are actually superior to the ai. So they can play v humans, the problem with the latter is humans are actually usually worse than the ai.
I agree completely, the ai seems to demand a percentage of what the player has on top of the base cost being on avg 300% more than they can pay out. If you're a relatively poor player at the time of the trade, you can usually get a better deal, than if you were a very good player with loads of income and money, ie someone people should invest in.
It reminds me of ai vendors in rpg games, which sell Swords for 3000g but buy them for 2g. It's been designed into the game purely to spite you and frustrate you, claiming too much money unbalances the game. The point of most games is to get rich, rule your empire and have all the good gear. And developers seem overly intent on trying to ruin endgame experiences in games these days. Civ's economy system is just garbage. It's easy to exploit if you want to, very badly designed and essentially makes trying to invest in it completely pointless.