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报告翻译问题
A lot of empire games are like that, where you invest a lot of hours in several very different playthroughs, so it's reasonable enough I think for value.
Would I recommend it to you? I couldn't possibly say. If you don't like the price, you could wait until the Xmas sale when you might get a reasonable discount on the DLC.
Civ has never had micro transactions or loot boxes, those are RPG stuff. And compared to full games you could buy it's definitely not cheap, since GS is just Civ 6's second expansion. Meaning it's not the full game, which you already need to own in order to even enjoy this expansion.
Positives:
=======
A fair few things are fixed.
"Grievances" with AI players make a bit more sense, and the new diplomacy currency makes trading a little less one-sided.
Annoying path-finding bugs are mostly gone.
Dealing with city-states and trade routes is slightly less annoying, and you're given more clues
about what AI opponents want and are thinking.
Resources like steel and coal etc work a lot better now, e.g. You don't just need to mine one tile of steel the whole game any more, you actually need to build up your reserves and use it when you repair / build units etc.
The build queue UI is vastly improved, and the UI as a whole has been given a general tighten up that was much needed.
They still didn't fix the bug where auto-end-turn ends your turn when you're in the middle of selecting which governor to promote mind you!
Negatives:
========
The world congress mechanic adds very little to the game. After a few rounds of the same votes it feels very boring and stale quickly. You always have pretty much the same voting options, and the "World's fair" and "Nobel Prize" etc. competitions are all variations on the same theme.
You can win the game simply by stacking diplomacy points and voting for yourself to have diplomatic victory points. For some reason they thought this is a fun way to play the game??
The new civs are unbalanced and OP in multiplayer, although fun to play with in single player and might let you beat the higher difficulty AIs.
There is ONE new scenario which is a very boring "black death" simulation where a wave of disease makes its way up and down the map and that's it.
The natural disasters have almost no effect on anything. The sea level rises but it affects like 10 tiles, and you know which ones they are right from the start of the game. A volcano erupts and affects like 2 tiles right next to it for a couple of turns. You get droughts and flooded river banks etc but the effects are so weak you can just ignore them. So all the natural disaster stuff is really underwhelming.
Giant Death Robots are back, which is nice, but they should have been included in the base game from day 1. They are also horrendously OP and the first civ to get them will win by default in multiplayer. The new future age adds almost nothing, you get a new government type with a bunch of wildcard policy slots, a handful of new techs and that's kind of it.
Really this should be much cheaper for how little it adds, and how much it breaks multiplayer. Most of it is stuff that should have been included in Rise and Fall or even the base game from the very start.
Firstly Most games in 2018 had micro transactions or loot boxes. And I dont buy those games to show that I dont support it. its not a rpg thing.
2nd I may have used the wrong words. But Games in general are cheap compared to most things and hobbies. this dlc is only $40.
Thousands of games came out in 2018 for $5-10 and none of them have micro transactions.
Just because people spent $40 on a gun skin in Fortnite, a ♥♥♥♥♥♥ fake F2P game for kids, doesn't excuse charging $40 for an expansion for a real game for adults.