Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The effect GS had on domination is that Corps and Army are way more important in late game. An Army use the same amount of resources than a normal unit, so the best way to fortify your military strength while you save resources is by forming Corps and Armies, reducing the amount of units but they are stronger.
Edit: Also clean energy. Be sure you're not using oil to produce energy. The energy mechanic prioritize clean energy, so if your city have enough to sustain itself, it won't consume resources.
I was also suffering from this problem of oil shortage, and I did not want to use coal plants for the emission of CO2, but I see that it will be necessary, while the time comes when the coal transformed into nuclear plants
GS and non-GS. Different rulesets.
In Gathering Storm the whole system of strategic resources is drastically reworked and while I think its far better it does mean sometimes you find yourself in a very constrained position.
Units use some form of resource now, some require the resource per round as upkeep as well later in the game so 2 source of oil means, generally, you have 6 oil per turn. A tank or Infantry unit requires an upkeep per round of one Oil. So, your limit is 6 units at that point.
I'm currently playing as Hungary and when the coal era hit I found myself with zero coal. Zero. Meaning no power stations, no ship upgrades from frigates etc. I had to hang in there until oil came around which I got a bit luckier with.
You do know can get cities states to work those resource for you.
Moverover, you can convince these city state by pushing them envoys. And build mines, derricks and rigs on their lands.
Though arms push arms forces might be more a permenent solution.
This is a real problem in late game, the problem with using corps or armies is whilst an army is strong.. it isn't as useful as the 3 units it's made from. 3 units can siege a city.. 1 army cannot. Nor in late game with certain policies even make a dent in it's defences.
Trying to cap 3-4 cities in the same turn, keeping them all down in def, so they don't all revolt 3-5 turns later.. and having enough units to do it, because oil chose not to spawn anywhere near your civ.. it completely breaks the game. You can defend.. you don't need oil to defend, but you can't attack. The game has been redesigned to make domination in endgame almost impossible. The worst aspect of this is you have to play a game for hours only to discover it's unwinnable.
Unit maintenance needs to be completely removed. Resources should be used only to create them. The differences between oil and the others, is you only need a few to upgrade/build units but you also need it to maintain.
I personally don't care for the diplomatic, religious, cultural victories. I only play towards domination or science. The game should allow me to do it as equally. But it seems it's now biased to more enforced peaceful ways of playing. Much like irl.
- Building wide ( having a lot of cities) will increase the chance of having strategic recources.
- Rushing the technologies that reveal Oil/Niter will allow you to have early vision on them. Its not uncommon to settle cities just for those recources, especially if this means this means you can build unique units ( Zeven Provinciën or U-Boat for example).
- Search for weak enemies that do have a lot of the wanted recource. For example: I was playing Germany on a Europe map. I wanted to invade France. I had 3 oil tho. Thats 1 tank, and 2 artillery. Not enough to invade France. Sweden however, had 9 oil in their borders. So i invaded sweden with 3 oil troops and Niter ships (Frigates). After this i had 12 oil. Ready to invade France.
- After reseaching Conservation in the civic tree, you will be able to use the policy card Recource management card, which gives +1 oil and alluminium per oil well and alluminium mine, respectively.
- Use Corpses and Armies instead of 1 star units. Corpses and Armies use 1 oil just like a 1 star unit. Meaning you safe oil but get a stronger unit.
- Focusing on science is generally a good idea to have an advantage over you opponents. Even when you don’t go for a science victory. I ALWAYS build lot’s of Campuses, with every Civ. This puts me ahead and allows me to be aggresive later in the game. It allows you to discover oil and Niter earlier then your opponents. Stealing Oil from an opponent means you switch the problem to them. Now they don’t have Oil.
Oil is mostly found on these tiles: Coast tiles and FLAT remote tiles (desert, marsh, tundra, snow and floodplains). Knowing this you can might predict where oil spawns and adjust your city placement to that if you want early oil.
I hope this works for you!
You can't really cap cities in GS on higher difficulties. The loyalty penalty makes it nigh impossible to keep these cities. I always just raise all cities I conquer except the Capitals. Works quite well to not have to deal with cities revolting.