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The Only two mods I'm using apart from dlc's is the TSL Earth remastered mod (which I'm not actually playing using but is on I guess) and the WASD mod.
I'd think it may help with your own cities on occasion. But planting a city really close to your enemies, like what the AI is doing to me may annoy me but wastes their own settler eventually. Means I will need to raise them, they have fallen further behind for wasting resources on a city that will never achieve. I had the AI plant 2 cities City 3 hexes either side of one of mine. immediately losing loyalty because there were more of my cities in the vicinity and they had space in the other direction. I play deity all the time so it doesn't make sense for stupid moves. Unless the AI thinks it can sacrifice 1 civ it controls to help its other civs that it's controlling. lol if only it was that smart.
Your choices are to deal with it, either through military action (to capture and keep/raze) or loyalty pressure to take it over.
Yep, just be careful not to do this too early or you'll loose your city. Best to wait until you have a spare governor. Or build 2-3 settlers and plop them down at the same time.
Also killing a 1 pop city won't really harm your reputation. So if you really want to remove it, do so. Just check before hand which era your potential enemy is in, and don't give them any warning to the attack. ie Don't use Denounce, or they'll ramp up defences. 150 points isn't much.
As for building cities as close as possible, that's a strategy for building wide, rapid civs. Which maybe have 2-3 powerful cities. I like to place my cities 5 tiles apart then build high if possible. Reduces the amount of amenities etc needed in the early game.
Yeah I know but it is a losing strategy. Whenever I see them do this instead of going somewhere where there there is space I think they are going to lose now. All they did was annoy me. Doesn't seem a good idea in the end. Oh well. I rather settle a couple more away then buy tiles next to them. 3 hex away well meh I just don't see the sense. Anyway I will accept your explanation.
It's not at all a losing strategy. I just did it this morning to the AI. It consolidated my loyalty pressure to other cities, allowed me to defend my religion from the zealous Poles, and lo and behold, they took a city from my neighbor, which I then held an emergency session about.
Took one of their cities and razed it, crushed their army completely, took the emergency session target city, got the rewards, sold the city back to the civ in question and sued for peace with the poles for ALL they had to offer!
How is that a losing strategy?
Alexander's Settlements[i68.tinypic.com]
https://steamcommunity.com/sharedfiles/filedetails/?id=1665413641
https://steamcommunity.com/sharedfiles/filedetails/?id=1665413681
https://steamcommunity.com/sharedfiles/filedetails/?id=1665413749
The "red" Around a city is always 3 tiles around that city, or 4 tiles if you count the city itself. I use 2 mods, "got lakes?" and a user interface mod that is currently not compatible with the new dlc.
The scenario I mentioned earlier the two Ai cities only had two hexes between my larger city and their two smaller ones. A better strategy for them would have been to settle with three or four in between and buy the hexes straight away before I think of it. But instead they run into land they will obviously struggle to control and lose. Also making me angry. But anyway. The AI has always been a bit silly.
The only time i'd ever consider such a move is to grab a resource I really need and put a big effort into keeping it until I've upgraded everything or produced enough from it.