Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The whole victory type is convulted, and you can't understand the numbers, before you dig into the mechanics. Luckily, someone has done it for us. The article is solid apart from the last example...
... where he uses the wrong numbers from his own table that he just introduced for his example. But you can easily spot what it should have been.
https://www.eurogamer.net/articles/2018-11-16-civilization-6-culture-victory-explained-how-to-earn-foreign-tourists-domestic-tourists-and-tourism-in-civ-6-4879
"4 Faith and 8 Tourism. "
If his numbers keep growing at the same rate as yours, go Borg on him. Assimilate his crap, add his distinctiveness to your own.
To this point, early in the game (by the mention of numbers) he "probably" got more foreign tourists faster by scouting and meeting more opponents in a sooner fashion than you did. You can't start earning foreign tourists from an opponent until you meet them. Also, perhaps he has one or more international trade route before you did, which is a % modifier to earned foreign tourist. Also open borders.
It's easy to get the numbers confused, even in that good article, between "tourism" and "foreign tourists". Your tourism is your "offensive" score, which is modified by % and the net results in foreign tourism.
Also, the word "culture" should not be in that sentence. Culture is "defense", in short, your domestic tourists. For a culture victory you want tourism. You want modifiers to tourism and tourism tile income. Then you want more tourism, whatever it takes. Culture will get you to the policies to increase tourism % and to make some tile tourism (like national parks which cost high amounts of faith points), but otherwise, culture doesn't help. Having 400 culture per turn should not make you think you're well on the way to culture victory.
https://i.imgur.com/b4Sdf4N.jpg
So if Japan has a REALLY high domestic tourist rate, and NO ONE ELSE has, then 20 can still be better than 34, because Japan should not need to beat their own domestic tourism to win.
Well, hypothetically (because I can't see your game) let's say you've met 2 of 6 opponents and you have 30 tourism, you have no open borders and you have no international trade routes. Let's say he has 18ish tourism, has met 5 ot 6 opponents, has open borders with 4 and 2 international trade routes. His foreign tourists per turn is going to be about 10-15% higher than yours.
Ill check that out prometheus