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So capture it now and raze it. Or refuse it when it flips to you, capture and raze.
Ok so if i get it right, the only way to get rid of it is to capture it while its a free city, which allows me to raze it?
Any time you capture a city you can raze it, not just if it is a free city. Except ORIGINAL capitals. Those can never be razed.
I think City States may also apply here to this rule.
I know you can'tt capture City States from loyalty but that does not mean another civ can not capture them via attacking and then have it flip to you.
I think there is a mod that lets you raze all cities, not sure. I usually just edit my Globalparms file to allow me to raze any city. Very easy to do. But as stated above, even then you have to capture the city or get it via a flip. You can't just raze anything you feel like when you want to.
AFAIK, you can, it is just very hard to do.
Oh, never seen it. Well that's even more fun then lol.
If you do this you can now also build a District on that tile by the new City, which you could NOT do as long as the other City was working that Tile.
However, the City which originally claimed that tile by expansion still OWNS that tile and if that City is conquered the tile goes with it (I think that this is correct, I could be wrong). (with a possible exception if you built a District on it)
The only way to Destroy a City is when you FIRST CONQUER it, if is NOT a Capital City of a Major Civilization, you be given the option to RAZE the City which will destroy it for a significant hit to your relations with all other Civs in the game.
If you DO RAZE the City, then afterwards you could have your City expand it's claim to that deer tile, by the normal mechanisms to expand your City's territory.
I think that there may be some special cases where you can do a Culture Bomb on a particular tile which I think will claim ALL adjacent tiles, possibly even tiles claimed by another Civilization. You will have to examine how Culture Bombs can be triggered and what they they do. I think it is not easy and involves special buildings and or special people (Great Persons and others).
This Does NOT give the option to Raze that City.
This is a good way to avoid taking the MAJOR Hit to your relations with other Civilizations that would happen if you Conquered the Last City of a major Civilization, i.e. NOT a City State, and therefore killed or destroyed that Civilization. This does work, I have done it this way in Gathering Storm and in Rise and Fall.
Now i don't seem to put any pressure on it, so it can not flip again.
Is this permanent, or just for a certain ammount of turns?
There are various mechanics you can use to get loyalty pressure. One of your governors (Amani I think has a useful promotion, the Bishop has a useful religion pressure promotion), Indie rock bands, religion etc.
The meat of the loyalty mechanic is population size that is yours or foreign that is close to the target city. So the more pop you have, close to the target city, compared to the owner, the better.
You can sabotage what they are doing to generate loyalty, again religion, or spy action to remove a governor, should they have one there.
You clearly didn't understand what i said, so i'll clarify.
Population is no longer pressuring that city because i let it go to free city.
That means the Ai empire has +20 since my population size is counted as 0 now.
So is this permanent, or will my population again count towards city pressure?