Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Talesin Feb 20, 2019 @ 9:28am
Can you destroy a city?
Been to long since i played this, so i don't remember if you could.

Basically i got a foreign new city stuck at the edge of my 2 cities, meaning it will soon rebel and join me.
But i rather it got destroyed as it has no room to grow, and steals a deer tile from me.

So is it possible to destroy it somehow? And if not am i really forced to have it as a crappy free city for the rest of the game?
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Showing 1-15 of 34 comments
Prometheus Feb 20, 2019 @ 9:30am 
When you capture a city, you can raze it to the ground instead of keeping it. No razing capitals. No razing of cities willy-nilly that you just don't want to have any more. But you can let it flip due to disloyalty, and the recapture and raze.

So capture it now and raze it. Or refuse it when it flips to you, capture and raze.
Last edited by Prometheus; Feb 20, 2019 @ 9:31am
Yeah when you gain control of it you can choose to instantly raze it
newvan Feb 20, 2019 @ 9:34am 
But you can't raze capital only capture it.
Talesin Feb 20, 2019 @ 9:43am 
Originally posted by Prometheus:
When you capture a city, you can raze it to the ground instead of keeping it. No razing capitals. No razing of cities willy-nilly that you just don't want to have any more. But you can let it flip due to disloyalty, and the recapture and raze.

So capture it now and raze it. Or refuse it when it flips to you, capture and raze.

Ok so if i get it right, the only way to get rid of it is to capture it while its a free city, which allows me to raze it?
Prometheus Feb 20, 2019 @ 9:44am 
Yes, that would be it. When it flips to you, you can opt to refuse them joining the empire, or take over the city. Razing is not an option when it flips.
BlackSmokeDMax Feb 20, 2019 @ 9:57am 
Originally posted by Talesin:
Originally posted by Prometheus:
When you capture a city, you can raze it to the ground instead of keeping it. No razing capitals. No razing of cities willy-nilly that you just don't want to have any more. But you can let it flip due to disloyalty, and the recapture and raze.

So capture it now and raze it. Or refuse it when it flips to you, capture and raze.

Ok so if i get it right, the only way to get rid of it is to capture it while its a free city, which allows me to raze it?

Any time you capture a city you can raze it, not just if it is a free city. Except ORIGINAL capitals. Those can never be razed.
Paulytnz Feb 20, 2019 @ 11:36am 
Originally posted by BlackSmokeDMax:
Originally posted by Talesin:

Ok so if i get it right, the only way to get rid of it is to capture it while its a free city, which allows me to raze it?

Any time you capture a city you can raze it, not just if it is a free city. Except ORIGINAL capitals. Those can never be razed.

I think City States may also apply here to this rule.

I know you can'tt capture City States from loyalty but that does not mean another civ can not capture them via attacking and then have it flip to you.

I think there is a mod that lets you raze all cities, not sure. I usually just edit my Globalparms file to allow me to raze any city. Very easy to do. But as stated above, even then you have to capture the city or get it via a flip. You can't just raze anything you feel like when you want to.
Last edited by Paulytnz; Feb 20, 2019 @ 11:37am
Prometheus Feb 20, 2019 @ 11:40am 
Originally posted by Paulytnz:
I know you can'tt capture City States from loyalty but that does not mean another civ can not capture them via attacking and then have it flip to you.

AFAIK, you can, it is just very hard to do.
Paulytnz Feb 20, 2019 @ 12:05pm 
Originally posted by Prometheus:
Originally posted by Paulytnz:
I know you can'tt capture City States from loyalty but that does not mean another civ can not capture them via attacking and then have it flip to you.

AFAIK, you can, it is just very hard to do.

Oh, never seen it. Well that's even more fun then lol.
Dray Prescot Feb 20, 2019 @ 12:42pm 
If you have two Cities that you Control, that have overlapping ranges that they can work with their citizens, i.e. 3 tiles from the City Center, you can change which City's Labor point is using a tile by going to the City that is NOT using that tile, call up your Labor assignment option and you should see that tile labeled SWAP, click on the Swap and now the 2nd City is using that tile.

If you do this you can now also build a District on that tile by the new City, which you could NOT do as long as the other City was working that Tile.

However, the City which originally claimed that tile by expansion still OWNS that tile and if that City is conquered the tile goes with it (I think that this is correct, I could be wrong). (with a possible exception if you built a District on it)

The only way to Destroy a City is when you FIRST CONQUER it, if is NOT a Capital City of a Major Civilization, you be given the option to RAZE the City which will destroy it for a significant hit to your relations with all other Civs in the game.

If you DO RAZE the City, then afterwards you could have your City expand it's claim to that deer tile, by the normal mechanisms to expand your City's territory.

I think that there may be some special cases where you can do a Culture Bomb on a particular tile which I think will claim ALL adjacent tiles, possibly even tiles claimed by another Civilization. You will have to examine how Culture Bombs can be triggered and what they they do. I think it is not easy and involves special buildings and or special people (Great Persons and others).
Dray Prescot Feb 20, 2019 @ 12:57pm 
I have seen the a City owned by another Civilization (i.e. not a City State), usually on a border region or maybe one of the last Cities that it controls, rebel to become a Free City (which can destroy a Civilization if it was it's LAST City), and then a number of turns later the Free City can rebel again and join a neighboring Civilization, i.e. you or another nearby Civilization. I have seen this happen several times.

This Does NOT give the option to Raze that City.

This is a good way to avoid taking the MAJOR Hit to your relations with other Civilizations that would happen if you Conquered the Last City of a major Civilization, i.e. NOT a City State, and therefore killed or destroyed that Civilization. This does work, I have done it this way in Gathering Storm and in Rise and Fall.
Talesin Feb 20, 2019 @ 1:09pm 
Ok so i tried to conquer the free city, ran out of time as it turned back into the original civs city.
Now i don't seem to put any pressure on it, so it can not flip again.
Is this permanent, or just for a certain ammount of turns?
Prometheus Feb 20, 2019 @ 1:22pm 
Originally posted by Talesin:
Ok so i tried to conquer the free city, ran out of time as it turned back into the original civs city.
Now i don't seem to put any pressure on it, so it can not flip again.
Is this permanent, or just for a certain ammount of turns?

There are various mechanics you can use to get loyalty pressure. One of your governors (Amani I think has a useful promotion, the Bishop has a useful religion pressure promotion), Indie rock bands, religion etc.

The meat of the loyalty mechanic is population size that is yours or foreign that is close to the target city. So the more pop you have, close to the target city, compared to the owner, the better.

You can sabotage what they are doing to generate loyalty, again religion, or spy action to remove a governor, should they have one there.
Talesin Feb 20, 2019 @ 1:37pm 
Originally posted by Prometheus:
Originally posted by Talesin:
Ok so i tried to conquer the free city, ran out of time as it turned back into the original civs city.
Now i don't seem to put any pressure on it, so it can not flip again.
Is this permanent, or just for a certain ammount of turns?

There are various mechanics you can use to get loyalty pressure. One of your governors (Amani I think has a useful promotion, the Bishop has a useful religion pressure promotion), Indie rock bands, religion etc.

The meat of the loyalty mechanic is population size that is yours or foreign that is close to the target city. So the more pop you have, close to the target city, compared to the owner, the better.

You can sabotage what they are doing to generate loyalty, again religion, or spy action to remove a governor, should they have one there.

You clearly didn't understand what i said, so i'll clarify.
Population is no longer pressuring that city because i let it go to free city.
That means the Ai empire has +20 since my population size is counted as 0 now.

So is this permanent, or will my population again count towards city pressure?
Kimmaz Feb 20, 2019 @ 1:37pm 
You can nuke a city and it gets worse than destroyed.
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Date Posted: Feb 20, 2019 @ 9:28am
Posts: 34