Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Gathering Storm Lasers - How many does it take?
I built at least 20 lasers for the Exoplanet Expedition and just kept getting recommendations to build more. How many does it take before you achieve the Science Victory?
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Showing 1-15 of 15 comments
donald23 Apr 2, 2019 @ 3:24pm 
You can check on the Science Victory progress tab... IIRC each laser increases the speed by 1 light year per turn. You have to travel 50 light years.
The progress tab will list how much more you have to go.
You can build until you've reached the destination.
Dray Prescot Apr 2, 2019 @ 3:40pm 
5 or 6 lasers is more than enough. Unless you are racing with another Civ to get to the Exoplanet first. (Not very likely, but not impossible, except in very high difficulty level games). Or racing to beat another Civ about to reach their Victory Condition. (That can certainly happen late in a game).

Last edited by Dray Prescot; Apr 3, 2019 @ 12:49am
Mad Max Feb 27, 2021 @ 6:28am 
I cant find where to build lasers. They're not even in the civilopedia. What can i do?
Exemplar Feb 27, 2021 @ 11:21am 
Originally posted by Mad Max:
I cant find where to build lasers. They're not even in the civilopedia. What can i do?
are you playing with gathering storm?
Cryten Feb 27, 2021 @ 1:49pm 
if you had built 20 lasers and somehow only just launched the exoplanet expedition (impossible) you would win in 3 turns. Normally you would win after building about the 6th to 8th as after that you would of already crossed so much space you would be 1 turn away from winning. Does marathon increase the time for the expedition? but then surely it would increase the time for building lasers.

Unless you are building them wile not having enough power to supply the cities. In which case they would do nothing.
Last edited by Cryten; Feb 27, 2021 @ 1:50pm
dcain3456 Feb 27, 2021 @ 2:32pm 
Is OP playing on Marathon?
Originally posted by dcain3456:
Is OP playing on Marathon?
The original post is from April 2019, so presumably they have moved on to another game by now.
Bored Peon Feb 27, 2021 @ 5:01pm 
Originally posted by dcain3456:
Is OP playing on Marathon?
Marathon is 150 turns to reach the planet.
Each upgrade is 1 light year per turn.
So 20 upgrades makes it like this:
Launch turn 1
Build 10 upgrades in 10 cities 10 turns = 10 light years traveled.
Next 10 upgrades is 110 distance traveled
So after the second batch it is 2 turns to win.
Overall it was 32 turns to win.
Torvald Mar 1, 2021 @ 2:49pm 
Has there been a recent game change to building lasers? The reason I'm asking is that in my current game, I am now being restricted to only being able to build one laser per turn in my entire civilization, even though I have already completed space launch districts in multiple cities.
Cryten Mar 1, 2021 @ 2:58pm 
Not that I am aware of. Do you have enough spare energy in those cities to run the project?
Bored Peon Mar 1, 2021 @ 7:57pm 
Originally posted by Torvald:
Has there been a recent game change to building lasers? The reason I'm asking is that in my current game, I am now being restricted to only being able to build one laser per turn in my entire civilization, even though I have already completed space launch districts in multiple cities.
Originally posted by Cryten:
Not that I am aware of. Do you have enough spare energy in those cities to run the project?
Is it based upon game speed or map size?

I fail to see the point to a limit of one per turn because that means you would never be able to catch or pass soeone who launched before you.
Last edited by Bored Peon; Mar 1, 2021 @ 8:00pm
Torvald Mar 2, 2021 @ 5:46am 
I just noticed something in my game last night. I was able to launch the mission to another world, and was then able to build ONE laser per turn. However, I then noticed that I had not yet researched a hidden tech called "Offworld Mission Technology". Have not seen this technology before, especially with it having been listed as a hidden or mystery tech, so will need to review my list of mods to see if I recently accidentally included one that changed the technology tree.
Torvald Mar 2, 2021 @ 7:24am 
Well, have now checked my enabled mods, but did not see any that would have caused a late game hidden tech called "Offworld Mission". At any rate, as soon as I had researched this particular tech, I was then able to simultaneously build multiple lasers. Hurray! In fact, I was able to build enough lasers that my spaceship was traveling at 27 light years per turn. However, because I had previously been limited to being able to build only one laser per turn, I ended up winning a Culture victory one turn before I could earn a Science victory. Oh well, any kind of victory is just as sweet.
Bored Peon Mar 2, 2021 @ 8:54am 
Originally posted by Torvald:
Well, have now checked my enabled mods, but did not see any that would have caused a late game hidden tech called "Offworld Mission". At any rate, as soon as I had researched this particular tech, I was then able to simultaneously build multiple lasers. Hurray! In fact, I was able to build enough lasers that my spaceship was traveling at 27 light years per turn. However, because I had previously been limited to being able to build only one laser per turn, I ended up winning a Culture victory one turn before I could earn a Science victory. Oh well, any kind of victory is just as sweet.
Yeah there is two projects that speed up the ship.

One is the LaGrange Space Laser which is 30 aluminum.
The other is the one that requires 3 power from the city.
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Date Posted: Apr 2, 2019 @ 1:36pm
Posts: 15