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It's part of the changes they made so the AI wouldn't be so willing to hand over undamaged cities in a peace deal and lose half their empire.
Either wait for Kongo to accumulate war weariness to the point they want to call it quits or present an argument to them that implies they would benefit from peace. An army pillaging their districts, for instance.
Unless you are suffering war weariness, you should realize the same thing that the AI realizes - there's actually no need to make peace. A war without conflict can continue indefinitely with no negative consequences (from the war itself; some other bonuses require peace and you might be missing out on those). So there's no reason to agree to the AI's terms, and no reason to stress about this war. Do what you need to do to progress toward victory, and if later you happen to have some ships around Kongo's coast then maybe you can do some damage and maybe that will change their mind about continuing the war.
If you are suffering from war weariness, or there is some advantage to being at peace due to some other bonus you'd get, then definitely don't land troops that you expect to lose in an effort to do some pillaging. The AI will value the units you lose more than it will value the damage they do, and so the peace terms could actually get worse. Rather, build Privateers and raid his coast. They will be able to pillage tiles from relative safety, and will be able to withdraw easily if threatened. In this way you should be able to inflict damage without suffering any losses, which should shift the AI's peace terms into your favor.
Maybe I am on my own in thinking that when another Civ has attacked you, lost all of its navy and some of its land units that a fair peace deal is that the human player pays between 40 and 70 gold per turn?
Bearing in mind that the other Civs give me resources that give me (Robert the Bruce) amenities for 2 turn per turn I don't fully understand that position. I really don't understand Gentle Giant's opinion that, as the defender in a war, I had to present an argument(?) as to why they should end the war. Surely the onus is on the attacker to press their argument and if they fail to do so they should pay?
From your description of what happened, it doesn't make sense that they would be demanding so much for peace - which suggests that there is more to the situation that has been left out of your description. Alternatively, it might just be a glitch in how the AI is calculating the war standing. In other words, maybe you have the upper hand but when the AI tries to sense that its flawed algorithm tells it that it has the advantage. For all their sophistication, modern computers are still quite a bit behind the human brain in many ways. This could be a case where you are able to see what it cannot. It may be frustrating at times, but if you want a good peace deal then you've got to explain to the computer in terms that it can perceive that it is losing the war.
The onus is not on the attacker or the defender, the onus is on whoever wants the war to end. That's what he was trying to say. Since you want the war to end, you have to agree to whatever terms your opponent will give you, or you have to militarily adjust your opponent's opinion of the war until they will give you better terms. If you didn't care when the war ended, then if the AI wanted the war to end it would have to offer you peace terms, and if you didn't like those terms then you could simply refuse.
take -away: pillaging w/ hit-and-run is awesome!!!!
spying using optimization techniques to minimize deaths / captures helps too
minimize time of operations too
sometimes it's better to choose missions that have the highest success rate, simply to rack up promotions, more promotions give access to the cooler missions that you ACTUALLY want to do later on, instead of spending your time dead & captured
It does seem like everyone else pillages a lot more than me. I tend to take cities in attacking wars and retreat and destroy opposition units in defensive wars. Maybe the unit types I tend to build affect that. But in this war there wasn't a land border between us. Imagine a U shape with me on the left, the Inca at the bottom, Kongo on the right and the sea in the middle, except that to the North and West is other land with other Civs.
Anyway lets see if I can win my first Deity game/game as Scotland/Science victory since the new DLC.
You have indeed an interesting puzzle ahead of you in your game.
I know that you're not interested in seriously investing more units there at this time.
You could let the war persist in a bored state for a long time.
Build up your infrastructure [civics, tech, faith, production, income, suzerains, diplomatic favor, win some World Congress Resolutions, get some Golden Ages [and pick tier 3 or 4's if possible], win some World Games [first place helps the most], build some wonders if you can, i know that sounds hard [because I don't play deity, i only place prince and with mods]
yes, we got into wars, but, i tended to play more guerilla [hit and run] while my husband was more aggressive. I tended to assist his infrastructure micromanaging here and there [He is new to the game and I'm teaching him by throwing him into the deep end lol] This is our second successful co-op game in the civilization series. [there were always technical glitches] His aggressive techniques are interesting to watch compared to my guerilla techniques. He loses a lot of units [much like you described in your posts] but, slowly slowly slowly with the right infrastructure in place he is kicking butt. As my husband and I always say, we are a team.
Take away - with the right infrastructure, an aggressive strategy kicks butt.