Sid Meier's Civilization VI

Sid Meier's Civilization VI

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cwayne59 Mar 7, 2020 @ 1:07pm
Nubian Pyramid and faith
The Nubian Pyramid is supposed to supply +1 faith and +1 food if by a city center. Must be on a desert tile. So, I made sure Meroe had 2 desert tiles bordering it. Built 2 Nubian Pyramids. I might have the food ( how do you check?) but I have no faith at all. I was hoping this would let me quickly get a Parthenon(?). Need 35 faith. Where's my faith!!!

I'm supposed to get other bonuses based on the neighboring district. But these would be the first two.
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Showing 1-15 of 17 comments
Exemplar Mar 7, 2020 @ 1:34pm 
it is a tile improvement. to get the benefit of a tile improvement you must assign one of your population on the city map.

the pyramid improvement itself yields +1 faith, so you have a desert tile with otherwise no yield +1 faith. the key is in the adjacency bonuses. so you put it next to a city center, and that's proper, so that tile now yields 1 faith, 1 food. if you surround it with more spec districts, that tile's yield increases.
https://civilization.fandom.com/wiki/Nubian_Pyramid_(Civ6)

also, in gathering storm, randomly, desert storms can increase the yield of desert tiles, so it's not unheard of, with a little planning and luck, to have a tile that's, for example, 2 food 2 faith 1 science, or 2 food 1 faith 1 science 2 gold, or 1 food 2 production 1 faith 1 gold. in any event, as i said, it's not just an additional yield to the city center, you must assign population to the tile. basically it's a bonus to an otherwise "useless" tile.
Last edited by Exemplar; Mar 7, 2020 @ 1:40pm
cwayne59 Mar 7, 2020 @ 1:39pm 
Right, so even if I have no one working the tile, I should get the +1 faith. Nothing else. Ok. But I'm not getting that +1 faith.

I think I'm also supposed to get improved production if I am beside the city center, which both pyramids are.
Exemplar Mar 7, 2020 @ 1:40pm 
Originally posted by cwayne59:
Right, so even if I have no one working the tile, I should get the +1 faith.
no.

and +1 production (from the tile) is from adjacent industrial zone (or lucky desert storm event)
Last edited by Exemplar; Mar 7, 2020 @ 1:42pm
cwayne59 Mar 7, 2020 @ 1:42pm 
Oh. NO. ok. So, I must have the person working the tile to get it? Just to be sure I got it straight. OK.
Exemplar Mar 7, 2020 @ 1:44pm 
Originally posted by cwayne59:
. So, I must have the person working the tile to get it?
right, and it's lackluster on the outset, I know. as I described, the key to making that otherwise useless tile really great is what you build around it. (or environmental effect)

flood plains are probably the best initial site before the city builds more, for the food bonus. another synergistic contribution is building petra in the city, although that won't help flood plains, but 5 or more desert hills, mined, with petra and nubian pyramids, surrounded by industrial zone, commercial district, really huge city net totals.
Last edited by Exemplar; Mar 7, 2020 @ 1:49pm
cwayne59 Mar 7, 2020 @ 1:49pm 
Thanks for the advice. Now I won't scream about incorrect documentation and bugs.
Exemplar Mar 7, 2020 @ 1:52pm 
Originally posted by cwayne59:
Thanks for the advice. Now I won't scream about incorrect documentation and bugs.
eh, yeh, sometimes the description can seem misleading, i can see that.
HeyNongMer Mar 7, 2020 @ 3:47pm 
Try to build the Petra wonder so your desert tile yields increase (+2 food, +2 gold, +1 production) and those Nubian Pyramids will really come into their own.
gimmethegepgun Mar 7, 2020 @ 7:35pm 
For normal yields, if it isn't a district then a pop needs to work the tile to get the benefit.
Housing (most food improvements), amenities (cahokia mound), and tourism (seaside resort, national park, culture turning into tourism) don't.
Exemplar Mar 7, 2020 @ 8:28pm 
Originally posted by gimmethegepgun:
For normal yields, if it isn't a district then a pop needs to work the tile to get the benefit.
Housing (most food improvements), amenities (cahokia mound), and tourism (seaside resort, national park, culture turning into tourism) don't.
yes, good point, also strategic resources.
gimmethegepgun Mar 7, 2020 @ 8:49pm 
Originally posted by Exemplar:
Originally posted by gimmethegepgun:
For normal yields, if it isn't a district then a pop needs to work the tile to get the benefit.
Housing (most food improvements), amenities (cahokia mound), and tourism (seaside resort, national park, culture turning into tourism) don't.
yes, good point, also strategic resources.
And luxury resources :)
Exemplar Mar 7, 2020 @ 10:51pm 
Originally posted by gimmethegepgun:
Originally posted by Exemplar:
yes, good point, also strategic resources.
And luxury resources :)
ya, well, you said amenities.
gimmethegepgun Mar 8, 2020 @ 1:03am 
Originally posted by Exemplar:
Originally posted by gimmethegepgun:
And luxury resources :)
ya, well, you said amenities.
Yeah but I was only thinking of Cahokia Mound (I also forgot National Park's amenities, but I did mention them in tourism), not the resource gathering.
cwayne59 Mar 8, 2020 @ 9:24am 
Wow! I actually got the Petra! Good thing I"m only playing on Warlord else I probably wouldn't have gotten it. But then, who else really needs it?

Now I have the interesting decision of what to do with the other desert tiles. More NPs? Or would a district by them, maybe alternating between NP and district, be better. Do NP bonuses from a district stack? I.E., if you put the district beside or between two NPs, will both get the bonus?
Exemplar Mar 8, 2020 @ 11:27am 
yes

good job on petra. even on immortal, it's not "too" difficult if you're prioritizing getting mathematics. frustratingly, AI will sometimes build it "just because" in a city with only 2 or 3 desert tiles and that's a waste. i mean, not getting it is one thing, seeing it in a city with little net gain is heartbreaking.
Last edited by Exemplar; Mar 8, 2020 @ 11:34am
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Date Posted: Mar 7, 2020 @ 1:07pm
Posts: 17