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If a city has coastal tiles then building a harbour is a no-brainer. Various technologies increase the food output of certain improvements.
Planning where you put your cities is more critical in VI than ever, both for the tradeoff between food and production and for planning where to build districts and wonders (the one I always look for is whether I can locate an industrial zone for my capital somewhere that will allow both Venetian Arsenal and Ruhr Valley to be built then oher districts get laid out around that to maximise adjacency bonuses).
What you can do is try to build buildings and terrainimprovements that improve on food yields.
Maybe we could get some Great Leaders that help provide food. How about some GREAT FARMERS, or at least something like that in the other types!
How about a FARMING District, or a special Building in Economic Districts (or other types of Districts) that increases food yields?!
What about an improved version of the Lighthouse for Port Districts with higher food yields for water tiles.
You could also have a building (in the City or in a District) that improves on food yields along tiles next to rivers.
I do think that some of the religious beliefs and buildings can give you at least some extra food.
Another idea would be to be able to build special units or districts farther away (outside the 3 tile range) from the city that specialize in providing Food to the City.
Perhaps some new Mods can incorporate some of these ideas.
BE also got really stupid in regards to that after they reworked trade routes, because they made it so that the city that already had high production or food is the one that got more production or food out of it. Which makes no sense, and makes it so they aren't very good at bringing up bad cities
Like others have said, it's more important to share fertile tiles among cities that are well fed and others that need more food.