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The duration, length of intensity of the war has absolutely no influence on whether or not you lose loyalty.
2) If you have founded a religion, make sure that the city is following your religion.
3) Adjust your policy cards to maximize bonuses to loyalty and happiness.
4) Have your nearby cities run the Bread and Circuses project to increase their loyalty pressure on the threatened city.
5) If you haven't yet built a government district, build it in that city.
6) Form a cultural alliance with the civ putting the most pressure on the city (unfortunately, this probably isn't possible because that civ is probably the former owner of the city, and they probably are not inclined to ally with you).
7) Go to war with the civ putting the most pressure on that city and raze some of their cities, to relieve the pressure.
8) If nothing else works, sell the city to another civ for a profit. (Note that if you sell it to a civ that won't be able to keep it loyal, then you can retake the city once it rebels and repeat the process.)
Why do I have a -10 grievance penalty from previous owner when he ceded them in peace terms?
Also why was my war weariness in my own city where the war started still the same -7 amenities for "war weariness" 40 turns after the war? It was -7 during the war, so it hasn't gone done a bit.
I'm not sure. There has been, at times, what seems a bug with war weariness not declining. It is an older "bug", here is an example..
https://steamcommunity.com/app/289070/discussions/0/340412122413969402/
but I say "bug" in quotes because I don't have all their information and cannot conclusively omit user error. Can try saving the game, closing the game, restarting the game application and loading saved game. This was the "fix" years ago, which more and more makes it seem a bug for sure. The issue is that it happens so rarely it's very difficult to reliably reproduce.
Are you at war with anyone else?
Put the emphasis on food production in a newly captured city.
Repair the farms and fishing boats ASAP.
Get a Trader running a route from that city somewhere with good food production.
Repair any buildings that provide housing, or buy them if they're not there so there's a surplus
(building or repairing a monument is probably the only thing more important).
Bringing back the population is one of the easiest ways to counter population pressure from surrounding areas.