Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Losing loyalty - imminent rebellion.
So even though the enemy ceded the city to me in peace terms, I have a -10 loyalty grievance from him every turn, and despite the fact that there has been peace for around 40 turns, and he war wasn't very long or bloody in that territory (I took 2 cities and took his peace offer as I was about to take a third.) the city still suffers a - 7 amenities penalty.
I am at a loss as i am about to lose the city despite having a governor there because of these penalties.
There isn't much I can think to do as I can't build anything, and don't have the gold to buy large item building etc. The city is also following my religion, so no penalty there.

Any ideas?
Originally posted by tempest.of.emptiness:
1) Trade with other civs to buy new luxury resources, to boost your amenities.
2) If you have founded a religion, make sure that the city is following your religion.
3) Adjust your policy cards to maximize bonuses to loyalty and happiness.
4) Have your nearby cities run the Bread and Circuses project to increase their loyalty pressure on the threatened city.
5) If you haven't yet built a government district, build it in that city.
6) Form a cultural alliance with the civ putting the most pressure on the city (unfortunately, this probably isn't possible because that civ is probably the former owner of the city, and they probably are not inclined to ally with you).
7) Go to war with the civ putting the most pressure on that city and raze some of their cities, to relieve the pressure.
8) If nothing else works, sell the city to another civ for a profit. (Note that if you sell it to a civ that won't be able to keep it loyal, then you can retake the city once it rebels and repeat the process.)
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Showing 1-10 of 10 comments
Kaycha Feb 11, 2020 @ 11:58am 
Use the card to add loyalty with garrisoned units, some wonders will help, monument as well. Havint other cities nearby to reinforce loyalty will help.

The duration, length of intensity of the war has absolutely no influence on whether or not you lose loyalty.
The author of this thread has indicated that this post answers the original topic.
1) Trade with other civs to buy new luxury resources, to boost your amenities.
2) If you have founded a religion, make sure that the city is following your religion.
3) Adjust your policy cards to maximize bonuses to loyalty and happiness.
4) Have your nearby cities run the Bread and Circuses project to increase their loyalty pressure on the threatened city.
5) If you haven't yet built a government district, build it in that city.
6) Form a cultural alliance with the civ putting the most pressure on the city (unfortunately, this probably isn't possible because that civ is probably the former owner of the city, and they probably are not inclined to ally with you).
7) Go to war with the civ putting the most pressure on that city and raze some of their cities, to relieve the pressure.
8) If nothing else works, sell the city to another civ for a profit. (Note that if you sell it to a civ that won't be able to keep it loyal, then you can retake the city once it rebels and repeat the process.)
donald23 Feb 11, 2020 @ 12:11pm 
The most important reason for loyalty pressure is number of citizens. Big cities next to it, will cause a huge loyalty pressure. So if you take a city from another Civ, but that's bordered by bigger cities from the AI then you, then you will lose loyalty. As mentioned by tempest, there are some additional counters (and things the AI can do!), but population is key.
Imhotep Feb 11, 2020 @ 12:17pm 
Help increase population by improving tiles, building granary/watermill, sending domestic trade route there, certain governors, setting city focus to food production.
Exemplar Feb 11, 2020 @ 12:20pm 
edited, I typed a long reply but in that period others had answered.
Last edited by Exemplar; Feb 11, 2020 @ 12:29pm
Chthonic Guardian Feb 11, 2020 @ 12:34pm 
Thanks for the help. Unfortunately I can't build because loyalty is so low, and I have run out of gold from opening the policies up (paid to do so), and from all the lost income from changing the policies to help with loyalty, and from lost productivity in those 2 cities.
Why do I have a -10 grievance penalty from previous owner when he ceded them in peace terms?
Also why was my war weariness in my own city where the war started still the same -7 amenities for "war weariness" 40 turns after the war? It was -7 during the war, so it hasn't gone done a bit.
Last edited by Chthonic Guardian; Feb 11, 2020 @ 12:35pm
Exemplar Feb 11, 2020 @ 12:42pm 
Originally posted by Chthonic Guardian:
Why do I have a -10 grievance penalty from previous owner when he ceded them in peace terms?
Because in gathering storm there is this penalty to loyalty if you have high grievance with the former owner of the city.



Originally posted by Chthonic Guardian:
Also why was my war weariness in my own city where the war started still the same -7 amenities for "war weariness" 40 turns after the war? It was -7 during the war, so it hasn't gone done a bit.
I'm not sure. There has been, at times, what seems a bug with war weariness not declining. It is an older "bug", here is an example..
https://steamcommunity.com/app/289070/discussions/0/340412122413969402/
but I say "bug" in quotes because I don't have all their information and cannot conclusively omit user error. Can try saving the game, closing the game, restarting the game application and loading saved game. This was the "fix" years ago, which more and more makes it seem a bug for sure. The issue is that it happens so rarely it's very difficult to reliably reproduce.
Originally posted by Chthonic Guardian:
Why do I have a -10 grievance penalty from previous owner when he ceded them in peace terms?
Taking a city by force and then coercing the original owner to cede control of it under threat of continued war probably wouldn't do much to make the original owner of the city, or the population of that city itself, very happy about the situation.


Originally posted by Chthonic Guardian:
Also why was my war weariness in my own city where the war started still the same -7 amenities for "war weariness" 40 turns after the war? It was -7 during the war, so it hasn't gone done a bit.
Are you at war with anyone else?
Last edited by tempest.of.emptiness; Feb 11, 2020 @ 12:43pm
Chthonic Guardian Feb 11, 2020 @ 1:15pm 
Originally posted by tempest.of.emptiness:
Originally posted by Chthonic Guardian:
Why do I have a -10 grievance penalty from previous owner when he ceded them in peace terms?
Taking a city by force and then coercing the original owner to cede control of it under threat of continued war probably wouldn't do much to make the original owner of the city, or the population of that city itself, very happy about the situation.


Originally posted by Chthonic Guardian:
Also why was my war weariness in my own city where the war started still the same -7 amenities for "war weariness" 40 turns after the war? It was -7 during the war, so it hasn't gone done a bit.
Are you at war with anyone else?
No, have not been to war since then.
Lemurian1972 Feb 11, 2020 @ 2:53pm 
Other tips (maybe not for this case but other times)-

Put the emphasis on food production in a newly captured city.
Repair the farms and fishing boats ASAP.
Get a Trader running a route from that city somewhere with good food production.
Repair any buildings that provide housing, or buy them if they're not there so there's a surplus
(building or repairing a monument is probably the only thing more important).

Bringing back the population is one of the easiest ways to counter population pressure from surrounding areas.
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Date Posted: Feb 11, 2020 @ 11:49am
Posts: 10