Sid Meier's Civilization VI

Sid Meier's Civilization VI

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gabbiani1 Feb 6, 2020 @ 1:39pm
Policy Card Question
Hi Everyone, I'm new to civ 6 and I really like the game.

This may be a dumb question, but I cant figure out how the IIkum Policy works.
It says +30 Production toward builders.

The production in my city is 12
and the builder cost is 58

then I use the card, but nothing happens. The builder costs the same
and the production in my city remains the same. nothing changes.
what am I doing wrong?

thanx for the support

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Showing 1-4 of 4 comments
BlackSmokeDMax Feb 6, 2020 @ 2:08pm 
You probably won't see the recalculation until the following turn. End your turn, and look at the numbers.

Thinking over it, you may also need to hover over the production in the city to see the production for that unit. I *think* the main production number may stay displaying the non-adjusted rate.
gimmethegepgun Feb 6, 2020 @ 2:35pm 
It's 30%, not +30. It won't display the percentage anywhere but it will decrease the amount of time it takes to build the unit. If you compare turn-by-turn you'll notice that more production is added towards building it than the amount of production the city makes.
This goes for all production percentage bonuses from policy cards (I don't know about the one from the belief that gives production for every follower)
Exemplar Feb 6, 2020 @ 2:42pm 
Originally posted by gabbiani1:
It says +30 Production toward builders.
probably pedantic, but ilkum isn't +30 production, but +30%. As, if you have 10 production, making a builder you have the equiv of 13 per turn, not 40. Nor does it mean you will produce a builder 30% faster as if its cost were (intial cost -30%). Unless you have a very high production in a city (for such early era 20+) you're not going to realize a real bonus, unless, i guess, you're building builders in every city, but realistically you net +4 production empire wide with 4 cities (1 per city) with urban planning, vs the 3 or so building builders in one city.

but if you pick liang early (which few people recommend) and put her in a city with high production (20+) you will net an extra (3-charge builder) every 2.5 builds or so. Compare that with (whatever other policy card) and (whatever other governor bonus) and you just barely break even. my math. i think too fast. Magnus is almost certainly better if your aim is fast tile improvement, just chop 2 builders and part of a granary.

I usually "need" like 4 builders, ever, before feudalism and most times at least one is captured (i capture them, not mine captured). It's completely redundant with Aztecs played aggressively.
Last edited by Exemplar; Feb 6, 2020 @ 3:02pm
gabbiani1 Feb 6, 2020 @ 5:00pm 
yeah my bad, it was 30%.

But after your explanations I made some tests and yeah, the amount of production
and cost remain but the units is produced faster.
Now I can use it correctly

thanx for the help
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Date Posted: Feb 6, 2020 @ 1:39pm
Posts: 4