Sid Meier's Civilization VI

Sid Meier's Civilization VI

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WHY.... Does a TWO Tile Nat Wonder which bonuses ALL Adjacent Tiles...
LOSE It's bonus to any given adjacent TILE when a District is Placed ON THAT TILE?

I was playing a game (forgot of whom), Found the Yosemite (Two Tile Natural Wonder) in my lands fairly close to my starting pos. YAY i thought. Being a NATURAL Wonder, and two TILES... I thought a perfect SPOT for my Holy District! +2 Faith for each adjacent Natural Wonder, so if I place it on the tile adjacent to both tiles of the wonder, +4 Faith... and potentially more putting districts adjacent to it and all... I proceed as planned.

Yosemite has a Bonus of Gold and Sci to ALL Adjacent tiles surounding the two tile natural wonder, which SHOULD include the tile I placed the Holy Site on. Unfortunately... When it was completed, the only yield I got was +4 Faith. The Wonder's adjacent tile bonus was no longer, for that tile!! A fluke? I thought so. Maybe cause the tile is no longer workable at the moment, it excluded any working yield, though it does show the Faith yield. Well... to rule out the possibility, I built the Shrine. I think. OR maybe the Temple. IDK!!! EIther way, whatever I built, added 1 Worker slot to the Holy Site. Great... now I can work for the Yield... Did it change?? NOPE... Still only +4 Faith!! A Bug??

OR.... intentional? ARE The developers trying to say that it would be TOO OP to have +4 Faith, + 2 Gold, +1 Sci?? on the Tile?? Really?? NO WAY... if the odds were in my favor, and I went through the Work, And I gained the opportunity to EARN That yield?? That should remain... IF however... ANY Natural Wonder Adjacency BONUS Is TOO OP when a District is build within that Adjacency Range... than they should include that in the TEXT So one can know that in proper planning... IF I seen the descript for Yosemite and it says "Provides a bonus of +1 Gold and +1 Science to each adjacent Tile, **except when a District is Built** " ... sort of tect, than it would be different, though I would still disagree... but at least I would know.

HOW though would that be ANY Different than stacking the Bonus of Pantheon Beliefs to Tile Improvements common with extra bonus' with a specific Civ? Suddenly certain tiles owned by that Civ and with the right religion Pantheon, working the right tile with the right improvement, and said tile becomes too OP with a huge and multipurpose Yield... and I've seen it many times... is no different that stacking an Adjcancy Bonus from a Nat wonder with the Yield bonus of a District, both should be yielded to that worker!!
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Showing 1-7 of 7 comments
BlackSmokeDMax Feb 2, 2020 @ 3:27pm 
Those bonuses are for working a tile. Building a district on it is another thing entirely. This is true whether there is a Wonder involved or not.
Originally posted by BlackSmokeDMax:
Those bonuses are for working a tile. Building a district on it is another thing entirely. This is true whether there is a Wonder involved or not.

Yes... as I pointed out, building a District takes any yield from that tile, until the district can house a worker. At which point, the yield should include that which the District provides + that which the WONDER provides!! Because... the Wonder text says so. "Provides a bonus of +1 Gold and +1 Sci to each adjacent Tile". IT doesn't say anything about excluding any completion of a District.
Last edited by americanman_4_life; Feb 2, 2020 @ 3:29pm
BlackSmokeDMax Feb 2, 2020 @ 4:10pm 
Once you place a district you NEVER get to work the tile itself, so you lose any original yields in that tile, whether it had bonuses from a wonder or if it was just a plain two food grass tile.

I guess you are arguing to change that basic rule?
Exemplar Feb 2, 2020 @ 5:07pm 
district is a replacement for tile economy. citizens in that district are specialists of the district variety.

but i also would have put my holy district there.
Last edited by Exemplar; Feb 2, 2020 @ 5:08pm
leandrombraz Feb 2, 2020 @ 6:03pm 
Originally posted by americanman_4_life:
Originally posted by BlackSmokeDMax:
Those bonuses are for working a tile. Building a district on it is another thing entirely. This is true whether there is a Wonder involved or not.

Yes... as I pointed out, building a District takes any yield from that tile, until the district can house a worker. At which point, the yield should include that which the District provides + that which the WONDER provides!! Because... the Wonder text says so. "Provides a bonus of +1 Gold and +1 Sci to each adjacent Tile". IT doesn't say anything about excluding any completion of a District.

It's two separate mechanics. The wonder give yields to the tile itself. When you work a district slot, your citizen (worker) isn't working the tile, he is working as a specialist. A specialist also don't get the base yields of the tile, since the tile isn't being worked. He gets only specialist yields. When you build a district or wonder, the yields in that tile are lost. For all effects and purposes they don't exist anymore.
Civilization VI asks you to make lots of choices about how you will use a tile. Each choice will have advantages and disadvantages, and the options and rewards will change as the game progresses. In your case you chose to use the tile for a holy site, and got a +4 adjacency bonus at the cost of not being able to work that tile for the natural wonder's tile bonus. Sometimes it will be frustrating to have to give up one thing you want in order to get some other thing you need. As nice as it would be to have it both ways, having to choose is part of what makes the game engaging.
Originally posted by tempest.of.emptiness:
Civilization VI asks you to make lots of choices about how you will use a tile. Each choice will have advantages and disadvantages, and the options and rewards will change as the game progresses. In your case you chose to use the tile for a holy site, and got a +4 adjacency bonus at the cost of not being able to work that tile for the natural wonder's tile bonus. Sometimes it will be frustrating to have to give up one thing you want in order to get some other thing you need. As nice as it would be to have it both ways, having to choose is part of what makes the game engaging.

Yea. I'm figuring that out!! Thanks. To all for inputting!
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Date Posted: Feb 2, 2020 @ 3:23pm
Posts: 7