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It doesn't always give you barbarian as an option, they are just common because the artifacts are generated by battles. There was a fight there between a unit of that aritifact Civ with a barbarian. If you go look for artifacts in an area where two major civs are likely to have fought each other, you gonna probably get artifacts from that two civs.
And I suppose helps discovering new Civics ever so slightly.
Only archaeological museums are subject to this restriction. Art museums aren't.
One caveat: you can totally "buy low". By which I mean steal it back from them with a spy or your military.
Personally if I do Archeologist I send him to the furthest most point and get 1 artifact from the nearest dig site to each civilizations capital. ALWAYS choose the capital leader or "other" than Barbarian.
The one exception to this rule is if you are ONLY planning on having ONE museum and you get unlucky enough to have a repeat Civ. This could happen due to an early war where that civ ran out and did something significant near the other Civs capital.
If you are planning on building multiple Archeological museums then take the repeat from the Civ even if it means you have to wait for the theme till you fill your second museum. The one caveate to this is if you are on your 6th dig and you already have 2 repeats of the Civ you dig up. This could potentially happen if you only have 1 or 2 other Civs as opponents. This is extremely rare since you have to go into advanced settings to lower the AI's to do that.
Hope this helps! Read below for some corrections/changes on other answers previously given.
This may have changed since you wrote this. Cultural Heritage on Marathon is min 40 turns you can half that with a themed building 20 turns is HUGE.
This may have changed since you wrote this. Cultural Heritage on Marathon is min 40 turns you can half that with an inspiration from a themed building 20 turns is kindof a big deal :)
Even though CH is heavy towards Cultural victory it also gives you THREE envoys immediatly (which could tip the balance in a City State competition) but it's also necessary in order to grab Near Future Governance which gives you 3 MORE envoys AND a governor slot!
The first I believe is only offensive culture as mentioned and you are half right on the 2nd. On Quick setting it is ever so slight but on Epic and Marathon it is quite significant. Even on Normal it's a decent turn save as well as producing a nice bonus to Culture itself which is ALWAYS needed no matter what vic you go for.
Too bad this guy is banned I totally agree with him and it made me lol.
The very hardest part about winning a cultural or religious victory is the stupidity and predictablity of the AI and my own desire to say screw it and nuke everyone!
Oh so the game isn't relevant anymore?
Oh so you don't need culture to advance culture victory's?