Sid Meier's Civilization VI

Sid Meier's Civilization VI

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eyvind Jan 21, 2019 @ 12:46pm
Digging up an artifact...what should I choose?
When I dig up an artifact using an archaeologist I often get to pick between artifact from a civilation or a barbarian artifact. Does it matter what I pick?
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leandrombraz Jan 21, 2019 @ 1:18pm 
Yes. Once you fill a museum you can move the artifacts around to theme the museum, which double the yields you get from it. To theme a museum you need artifacts of the same era from different civilizations, so before you go to the screen where you choose, always check your artifacts to see what you already got, so you can choose one from a civilization you don't have from that era.

It doesn't always give you barbarian as an option, they are just common because the artifacts are generated by battles. There was a fight there between a unit of that aritifact Civ with a barbarian. If you go look for artifacts in an area where two major civs are likely to have fought each other, you gonna probably get artifacts from that two civs.
eyvind Jan 21, 2019 @ 2:43pm 
Thank you, I hadn't realised that:)
Traveler Jan 23, 2019 @ 12:25am 
Yeah it does that but it's only useful for cultural victory I guess.
gimmethegepgun Jan 23, 2019 @ 5:17am 
Yes unfortunately tourism does absolutely nothing except for cultural victory. There is no benefit otherwise.
BlackSmokeDMax Jan 23, 2019 @ 6:46am 
It does help hold against someone else's cultural victory while you go for your own victory of another type as well.

And I suppose helps discovering new Civics ever so slightly.
Last edited by BlackSmokeDMax; Jan 23, 2019 @ 6:47am
gimmethegepgun Jan 23, 2019 @ 1:12pm 
Originally posted by BlackSmokeDMax:
It does help hold against someone else's cultural victory while you go for your own victory of another type as well.

And I suppose helps discovering new Civics ever so slightly.
Culture does those things. Tourism doesn't.
BattleBunny Feb 1, 2019 @ 4:28am 
My understanding is that Tourism adds points to the Score victory...
sdgabai Feb 1, 2019 @ 6:31pm 
Minor feature to keep in mind: there is a [10 turn lock, or varies, not sure] when you put something in a Museum [or possibly the other culture/tourism buildings as well, please be advised] for example the Art Museum and Archaeological Museum. Hopefully, that's explained better in the Civiliopedia. So, when you try to theme your stuff, if you haven't checked ahead of time, you will have a waiting period during this lock down period. Also, I am pretty sure that you can't move items out of an unfilled Museum. That generally translates to meaning you have to use all 3 charges of an archaeologist [or three charges from some combinations of archaeologists] Similiar conditions are true for Great Artists; use all 3 charges or use multiple Great Artists before you can move the items. That is, unless you trade these items with other civilizations. Some civilizations trade nearly item for item with a little spare gold tossed in from you; or you can sell yours for a lot of whatever you want [warning, you will get ripped off in the end] but, it's an option, if you have trouble theming from your own supply. You can trade with others to help complete your theming collection. Another warning: don't try to "play the market" by "buying low" "selling high" with these things. They will rip you off. lol Been there done that. Only worked once or twice; and then lost big time after that. lol Yes, I was messing around with stuff to test things out. So, I collected a lot of data on this and other subjects.
gimmethegepgun Feb 1, 2019 @ 10:18pm 
Originally posted by sdgabai:
Minor feature to keep in mind: there is a [10 turn lock, or varies, not sure] when you put something in a Museum [or possibly the other culture/tourism buildings as well, please be advised] for example the Art Museum and Archaeological Museum. Hopefully, that's explained better in the Civiliopedia. So, when you try to theme your stuff, if you haven't checked ahead of time, you will have a waiting period during this lock down period.
This doesn't apply when creating archaeological works or relics though. All great works are subject to the lock when you move them and the ones that are created with great people get locked as well, but basically archaeological works are intended to be moved to be themed and you have no control over where relics are created, so they don't get locked at the start.

Also, I am pretty sure that you can't move items out of an unfilled Museum. That generally translates to meaning you have to use all 3 charges of an archaeologist [or three charges from some combinations of archaeologists] Similiar conditions are true for Great Artists; use all 3 charges or use multiple Great Artists before you can move the items.
Only archaeological museums are subject to this restriction. Art museums aren't.

Another warning: don't try to "play the market" by "buying low" "selling high" with these things. They will rip you off.
One caveat: you can totally "buy low". By which I mean steal it back from them with a spy or your military.
sdgabai Feb 1, 2019 @ 10:53pm 
as much as i play all these games on Steam and other providers, i'm still a newbie when it comes to some of the nuances like those you have pointed out, or I simply forget to mention some of this stuff, IF i even know about them. Thank you for clarifying what I was trying to explain. i tend to blather semi-incoherently sometimes and I'm always trying to learn more from others and organize my thoughts better. Thank you.
Martin (Banned) Feb 2, 2019 @ 6:30am 
Build twice as many museums and have them not themed or half as many and have them themed.. then get so peeved with the ai that you win a domination victory anyway..
elijafire Jun 21, 2020 @ 5:48pm 
Originally posted by eyvind:
When I dig up an artifact using an archaeologist I often get to pick between artifact from a civilation or a barbarian artifact. Does it matter what I pick?

Personally if I do Archeologist I send him to the furthest most point and get 1 artifact from the nearest dig site to each civilizations capital. ALWAYS choose the capital leader or "other" than Barbarian.

The one exception to this rule is if you are ONLY planning on having ONE museum and you get unlucky enough to have a repeat Civ. This could happen due to an early war where that civ ran out and did something significant near the other Civs capital.

If you are planning on building multiple Archeological museums then take the repeat from the Civ even if it means you have to wait for the theme till you fill your second museum. The one caveate to this is if you are on your 6th dig and you already have 2 repeats of the Civ you dig up. This could potentially happen if you only have 1 or 2 other Civs as opponents. This is extremely rare since you have to go into advanced settings to lower the AI's to do that.

Hope this helps! Read below for some corrections/changes on other answers previously given.


Originally posted by Traveler:
Yeah it does that but it's only useful for cultural victory I guess.

This may have changed since you wrote this. Cultural Heritage on Marathon is min 40 turns you can half that with a themed building 20 turns is HUGE.


Originally posted by gimmethegepgun:
Yes unfortunately tourism does absolutely nothing except for cultural victory. There is no benefit otherwise.

This may have changed since you wrote this. Cultural Heritage on Marathon is min 40 turns you can half that with an inspiration from a themed building 20 turns is kindof a big deal :)

Even though CH is heavy towards Cultural victory it also gives you THREE envoys immediatly (which could tip the balance in a City State competition) but it's also necessary in order to grab Near Future Governance which gives you 3 MORE envoys AND a governor slot!

Originally posted by BlackSmokeDMax:
It does help hold against someone else's cultural victory while you go for your own victory of another type as well.

And I suppose helps discovering new Civics ever so slightly.

The first I believe is only offensive culture as mentioned and you are half right on the 2nd. On Quick setting it is ever so slight but on Epic and Marathon it is quite significant. Even on Normal it's a decent turn save as well as producing a nice bonus to Culture itself which is ALWAYS needed no matter what vic you go for.


Originally posted by Martin:
Build twice as many museums and have them not themed or half as many and have them themed.. then get so peeved with the ai that you win a domination victory anyway..

Too bad this guy is banned I totally agree with him and it made me lol.

The very hardest part about winning a cultural or religious victory is the stupidity and predictablity of the AI and my own desire to say screw it and nuke everyone!
Lemurian1972 Jun 21, 2020 @ 6:17pm 
year. old. thread.
gimmethegepgun Jun 21, 2020 @ 6:50pm 
Originally posted by elijafire:
Originally posted by gimmethegepgun:
Yes unfortunately tourism does absolutely nothing except for cultural victory. There is no benefit otherwise.

This may have changed since you wrote this. Cultural Heritage on Marathon is min 40 turns you can half that with an inspiration from a themed building 20 turns is kindof a big deal :)

Even though CH is heavy towards Cultural victory it also gives you THREE envoys immediatly (which could tip the balance in a City State competition) but it's also necessary in order to grab Near Future Governance which gives you 3 MORE envoys AND a governor slot!
Cultural Heritage getting a boost from theming a museum doesn't change the fact that tourism is completely useless other than for cultural victory.
elijafire Jul 4, 2020 @ 5:32pm 
Originally posted by Lemurian1972:
year. old. thread.

Oh so the game isn't relevant anymore?



Originally posted by gimmethegepgun:
Originally posted by elijafire:

This may have changed since you wrote this. Cultural Heritage on Marathon is min 40 turns you can half that with an inspiration from a themed building 20 turns is kindof a big deal :)

Even though CH is heavy towards Cultural victory it also gives you THREE envoys immediatly (which could tip the balance in a City State competition) but it's also necessary in order to grab Near Future Governance which gives you 3 MORE envoys AND a governor slot!
Cultural Heritage getting a boost from theming a museum doesn't change the fact that tourism is completely useless other than for cultural victory.

Oh so you don't need culture to advance culture victory's?
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Date Posted: Jan 21, 2019 @ 12:46pm
Posts: 16