Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Can also just declare war on them for a few turns to move through. If they have no suzerain, no one really gets upset.
Declaring war on a city state gives warmongering, and counts as a surprise war (so Tomyris will hate your guts if you do that)
Impossible. You can get stupid quests, like convert to religion even if they are extremely far away, but you can't get stuff that is even theoretically impossible, like a musician in the ancient era. Quests just don't work that way.
Is it true doing r&d on cartographer will works like open border?
Like, you're trying to explore along the coast, your boat/scout/whatever can't yet enter deep water tiles, only coast, so you're looking for ways to get open borders to proceed exploring. But with cartography you can circumnavigate it in deep ocean tiles.
Some "simple" quest suddenly becomes hard due to the map, for example, sending trade route to a distant city-state, you need to setup trading post in other civs, but those civs often make wars against you.
Merchant and Writer are definitely possible quests in Ancient and I think Engineer is too (or at least Classical). Which are stupid quests.
---CLOSED---