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Peaceful city trading has never been possible in Civ VI, though that may change in Gathering Storm, but I can't say for certain.
Guess I'll build my armies a bit while annoying him to the point he doesnt want to be friends.
Monte being Monte, though, it doesn't take much to set him off. There's a good chance he'll just DoW you and make that decision for you.
On a side note you might ask yourself why you really want iron. Chances are you will already be past the usefulness of swordsmen, but knights are pretty amazing. Even still, it might be time to look ahead toward niter units. Beeline military engineering to reveal niter. I'd sooner conflict with neighbors over that, than iron.
Its funny you say that, he had begun using the iron to make swordsmen, who were simply overrun with the barrage of arrows. I'll keep that in mind.
During the war I actually noticed that swordsmen were coming from his second city, (he had 3)
so I took a look and he actually has an iron mine already set up there. Out of curiousity, is there an estimated price to an empty, basic city that had just been founded?
I'll keep this in mind, thanks! Like I said I just got Civ 6 and it seems so different yet so much better than 5.
Is there anything new to the AI that I should know about? This whole thing seems like a rather big change that I had no clue about, just wondering if theres any others like it.
Not that I know but population, resources and probably districts will increase the price up to the point where they won't trade under any circunstance. Trading a city for another city might also be easier than trying to buy it with gold.
The AI used to trade cities easily but they changed that since it was easy to abuse, now they value it quite a lot. When I'm trying to liberate a CS, I like to conquer other cities and then trade for the CS if the CS is too far, last couple of times I tried that I got almost their whole empire, tried to trade all of it for that one city and I still had to add 100+ gpt to the deal.
You still have to deal with all of the bad Loyalty effects in conquered Cities, particularly with foreign neighboring Cities, but with Governors, Policies, Buildings (particularly repairing Monuments) that give Amenities, possible Religious benefits, etc. it IS possible to totally absorb a conquered a conquered CIV and have them (eventually) be totally Loyal. It took me 2 Wars to conquer and absorb China, my first conquest.
Having a LOT of governors to assign to conquered Cities helps improve Loyalty with the right Policies to improve Loyalty.
I have done this TWO (out of THREE) times in my current game, so I know it works. Plus you get a nice bonus (+5 in my game) to your Diplomatic relations for liberating a City State and enough envoys in that revived City State for you to control it as Suzeran and get all the usual benefits of doing so.
See thread
https://steamcommunity.com/app/289070/discussions/0/3216031607498129987/