Sid Meier's Civilization VI

Sid Meier's Civilization VI

View Stats:
phendlin Dec 19, 2018 @ 9:44am
A pre-history 'Nomadic' era?
Is it possible to add an earlier age, such as 'Nomadic'? Make it 15 turns long? Long enough to explore, very limited though, before a good spot is selected. This short era would occur before you choose your civilization.
After settling in a given area, then you choose your model civ. That way you tailor your civ to you location, and not try to chase the better location for your preferred civilation.
The current system is strained or even contrived. Examples: England that starts on the edge of a desert and 17 tiles to the nearest large body of water. or Mongolia with horses 15 tiles away, or Rome where there's no iron within 20 tiles.
During this ';Nomadic' period, you would have 'discoveries' . Such as there are hints of iron here., or you take notice of horses, etc.
Give the settler a high defensive value so it just can't be captured by any 3 units (for the current era) that could attack it.
This way you could choose your civ based on the area around around you. In effect, your civ would grow out of the region it was in, not trying to shoe-horn it to fit.
Just my two cents.
Last edited by phendlin; Dec 19, 2018 @ 9:44am
< >
Showing 1-9 of 9 comments
Maya-Neko Dec 19, 2018 @ 10:30am 
This wouldn't work without a complete rebuild of the starting phase, so Firaxis definitely won't add it to Civ 6, as they've already the second DLC and they won't do a third one. Maybe we'll see such feature in the future, but i wouldn't bet on it in Civ 7 or even Civ 8. There are propably many other features wich are way easier to implement.
Awen Dec 19, 2018 @ 10:56am 
I mean, this would be pretty easy to implement, because it's essentially just an AI change. Nothing forces the player to settle on turn 1 like the AI always seems to do, but depending on difficulty taking 15 turns to explore would be crippling since you would best case be behind a bit and worst case could lose your settler and the game.
Gonzo_o0 Dec 19, 2018 @ 11:00am 
Isn't that already how the game works? I'm confused.
View The Phenom Dec 19, 2018 @ 11:02am 
Being able to scout out the game map before you even select a civ doesn't make sense. Also, you're not forced to settle immediately; the reason that you are given a warrior isn't just to protect your city but to allow your settler to safely explore the land for a few turns.

Basically, the point before you settle your first city is the "Nomadic Era" and that ends once you've decided to plant your settler and start building. Being able to see hints of a resource before discovering the technology doesn't make sense either, as your civilization doesn't know what those resources are yet; otherwise you wouldn't need to unlock the ability to see iron/aluminum/etc on the map.

If you dislike your starting area and don't want to spend 2-4 turns exploring for a better one, hit the Restart button.
Last edited by View The Phenom; Dec 19, 2018 @ 11:07am
Exemplar Dec 19, 2018 @ 1:26pm 
There was a good pre-history mod in Civ 4. It was more drawn out than just a few turns at the beginning, and had "earlier era" techs and limitations to growth. Wish I could remember the name of it, I went back to look for it and don't recognize any of the apparent listed full conversions as the one I remember.

Just saying if done right it could be fun.



Originally posted by phendlin:
... or Rome where there's no iron within 20 tiles.

Civ 6 UUs are not limited by strategic resources. Rome can have legions without iron.
Whakahoatanga Dec 19, 2018 @ 2:08pm 
Originally posted by Maya:
...., so Firaxis definitely won't add it to Civ 6, as they've already the second DLC and they won't do a third one

Nobody knows if we're going to get a third one or not. It would deviate from their model they had for Civ 5 but honestly, Civ 6 is so different to its predecessor, seeing a third DLC wouldn't surprise me the slightest.
aleman12 Dec 19, 2018 @ 4:07pm 
That's a great idea the starring phase is for me the most exiting one later it is the most time either to easy or way to hard

But i also think thei wont be any changes though
therealjohnconnor Dec 19, 2018 @ 4:37pm 
I always treat founding of first village as start of Neolithic (though cultivation/crop domestication really only starts when first worker gets busy). You can wander Palaeolithically before that looking for better settlement sites, though other civs will be stealing the march on you, of course. BTW; you won't know where Iron etc are at the start of the game anyway - you need at least Ancient techs researched for that.
Originally posted by phendlin:
Is it possible to add an earlier age, such as 'Nomadic'? Make it 15 turns long? Long enough to explore, very limited though, before a good spot is selected. This short era would occur before you choose your civilization.
After settling in a given area, then you choose your model civ. That way you tailor your civ to you location, and not try to chase the better location for your preferred civilation.
The current system is strained or even contrived. Examples: England that starts on the edge of a desert and 17 tiles to the nearest large body of water. or Mongolia with horses 15 tiles away, or Rome where there's no iron within 20 tiles.
During this ';Nomadic' period, you would have 'discoveries' . Such as there are hints of iron here., or you take notice of horses, etc.
Give the settler a high defensive value so it just can't be captured by any 3 units (for the current era) that could attack it.
This way you could choose your civ based on the area around around you. In effect, your civ would grow out of the region it was in, not trying to shoe-horn it to fit.
Just my two cents.

Hi! it's now 2025, and civ 7 is finally coming out. i really wish they added a nomadic thing, because my favourite civs that i studied were the steppe cultures(Huns, proto-Magyars, mongolians, scythians, etc, and there is no real way to be a nomad in civ unless you're kupe. )
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Dec 19, 2018 @ 9:44am
Posts: 9